run_irish_luck by fikmesån
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- fikmesån
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run_irish_luck by fikmesån
1* race map that I made for ddnet, with amazing tileset & design by Pipou. Hopefully you still release race maps
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- run_irish_luck.map
- (210.61 KiB) Downloaded 125 times
Last edited by fikmesån on Thu Jul 14, 2016 12:38 pm, edited 1 time in total.
- BamBam
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Re: run_irish_luck
As index said, in the future he wants race maps to be able to be released, but currently I think they are not.
i exist
so do you
magic
so do you
magic
- Soreu
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Re: run_irish_luck
Theoretically they are, since are maps like others, there's rather nobody active enough to manage it, and testers are focusing on the more important by default maps for DDRace. And of course as long as the map is not in the category of "short" (unless it's really interesting).
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Re: run_irish_luck by fikmesån
I already wrote with the mapper, map is midrun and will be handled like a normal map for now.
That means we are waiting for more opinions, tests and an eventual release.
Personally I like the design, the gameplay is not that amazing and some parts could be imo slightly changed. But its playable (race 1*) and let's hear if others like the parts :p
Edit: Now I 'wasted' my 666 post here lel
That means we are waiting for more opinions, tests and an eventual release.
Personally I like the design, the gameplay is not that amazing and some parts could be imo slightly changed. But its playable (race 1*) and let's hear if others like the parts :p
Edit: Now I 'wasted' my 666 post here lel
- Soreu
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Re: run_irish_luck by fikmesån
so, little eventual rename and goes back to the main section @Index, or did I misunderstood and it stays as for Race mod?
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Re: run_irish_luck by fikmesån
I think the gameplay is very impressive. The parts are very well connected.
Good design with new graphics is a big plus as well.
Good design with new graphics is a big plus as well.
TestShow
1) No High Detail layers.
2) Place entities off over the logo.
3) The color of the dirt in the grass tileset is too bright and saturated imo.
4)
2) Place entities off over the logo.
3) The color of the dirt in the grass tileset is too bright and saturated imo.
4)
A is for Apple.
Re: run_irish_luck by fikmesån
You already had enough luck if you reach the last part, so there are no more clover.
But it would actually be nice to add a few four-leaf ones somewhere :p
Since Oblique finds the parts well connected, I might indeed be the only one. But here are some suggestions, you dont have to change anything.
@Soreu
No, I just meant that we try to handle it like a normal ddrace map would be tested.
It's still a race map and will be added to the race servers, no need to change forums.
Sry for the misunderstanding :)
But it would actually be nice to add a few four-leaf ones somewhere :p
Since Oblique finds the parts well connected, I might indeed be the only one. But here are some suggestions, you dont have to change anything.
SpoilerShow
No, I just meant that we try to handle it like a normal ddrace map would be tested.
It's still a race map and will be added to the race servers, no need to change forums.
Sry for the misunderstanding :)
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Re: run_irish_luck by fikmesån
Run_Aim was released on race this year as well so it shouldn't cause any problems \^.^/
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Re: run_irish_luck by fikmesån
No, Index. You are right, the gameplay isn't amazing and neither are the parts well connected. As usual on fikmesan's maps there are just random copied parts w/o any concept. But...well...since she is aaa's friend all her maps get released anyway, so this probably doesn't matter at all.Index wrote:Since Oblique finds the parts well connected, I might indeed be the only one.
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