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Re: Theory Of Fail
Posted: Mon Jan 23, 2017 4:29 am
by BRONOOB
Index wrote:I can't read the warning message at all, but yea at least there is one now .__.
Should definitely be released sometime, so one last check and go
- Fixed
Re: Theory Of Fail
Posted: Mon Jan 23, 2017 4:34 am
by jao
Put some entities off signs at the start and put everything that is not important for gameplay in HD.
Change the speeders in the nyan cat part to a tune zone (Look at other maps like Castle Mario if you dont know how to do it).
Re: Theory Of Fail
Posted: Mon Jan 23, 2017 7:02 am
by BRONOOB
jao wrote:Put some entities off signs at the start and put everything that is not important for gameplay in HD.
Change the speeders in the nyan cat part to a tune zone (Look at other maps like Castle Mario if you dont know how to do it).
Why it?
Re: Theory Of Fail
Posted: Mon Jan 23, 2017 2:28 pm
by jao
Both for better performance and tunezone also for playability in entities (after all its a ddnet map so it should still be playable with entities).
Re: Theory Of Fail
Posted: Tue Jan 24, 2017 3:08 am
by BRONOOB
- speed up changed to tune zone in nyan cat zone.
Re: Theory Of Fail
Posted: Wed Jan 25, 2017 12:55 am
by jao
Fixed some stuff and put unnecessary layers in HD. The tunezone doesn't work for me, but the map should be ready as solo 2* after you fixed it.
Re: Theory Of Fail
Posted: Sat Jan 28, 2017 5:27 pm
by BRONOOB
Ready, at least I have everything working
Re: Theory Of Fail
Posted: Sun Jan 29, 2017 4:50 am
by jao
You can move in every direction, like if you only put superjump there. The tunezone is kinda useless now. Is that how you want it?
Re: Theory Of Fail
Posted: Sun Jan 29, 2017 1:41 pm
by ƤØŢĀŤ0|Co
[Theory Of Fail] Tested ✔ Solo 1-2*
Bugs:
If my opinion would matter here, I would recommend you to work little more on the map
Re: Theory Of Fail
Posted: Sun Jan 29, 2017 2:30 pm
by jao
Those are no bugs.