Theory Of Fail

Maps that have been tested.

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BRONOOB
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Re: Theory Of Fail

Post by BRONOOB » Mon Jan 23, 2017 4:29 am

Index wrote:I can't read the warning message at all, but yea at least there is one now .__.
Should definitely be released sometime, so one last check and go :)
- Fixed
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Theory Of Fail.map
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screenshot_2017-01-23_10-27-40.png
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jao
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Re: Theory Of Fail

Post by jao » Mon Jan 23, 2017 4:34 am

Put some entities off signs at the start and put everything that is not important for gameplay in HD.
Change the speeders in the nyan cat part to a tune zone (Look at other maps like Castle Mario if you dont know how to do it).

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BRONOOB
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Re: Theory Of Fail

Post by BRONOOB » Mon Jan 23, 2017 7:02 am

jao wrote:Put some entities off signs at the start and put everything that is not important for gameplay in HD.
Change the speeders in the nyan cat part to a tune zone (Look at other maps like Castle Mario if you dont know how to do it).
Why it?

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Re: Theory Of Fail

Post by jao » Mon Jan 23, 2017 2:28 pm

Both for better performance and tunezone also for playability in entities (after all its a ddnet map so it should still be playable with entities).

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Re: Theory Of Fail

Post by BRONOOB » Tue Jan 24, 2017 3:08 am

- speed up changed to tune zone in nyan cat zone.
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Theory Of Fail.map
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Theory Of Fail.cfg
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Last edited by BRONOOB on Tue Jan 24, 2017 3:14 am, edited 1 time in total.

jao
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Re: Theory Of Fail

Post by jao » Wed Jan 25, 2017 12:55 am

Fixed some stuff and put unnecessary layers in HD. The tunezone doesn't work for me, but the map should be ready as solo 2* after you fixed it.
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BRONOOB
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Re: Theory Of Fail

Post by BRONOOB » Sat Jan 28, 2017 5:27 pm

Ready, at least I have everything working
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jao
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Re: Theory Of Fail

Post by jao » Sun Jan 29, 2017 4:50 am

You can move in every direction, like if you only put superjump there. The tunezone is kinda useless now. Is that how you want it?

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Re: Theory Of Fail

Post by ƤØŢĀŤ0|Co » Sun Jan 29, 2017 1:41 pm

[Theory Of Fail] Tested ✔ Solo 1-2*
Bugs:
SpoilerShow
ImageImage-Hookblocks at [to1] are not connected to unhookable blocksImageThis logo looks like some one squirted soap in your eye's:DImageImage Freeze is almost invisible and unfreeze's areImageImageImageImageImageMore texture bugs
If my opinion would matter here, I would recommend you to work little more on the map ;)
Cure my cancerness

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Re: Theory Of Fail

Post by jao » Sun Jan 29, 2017 2:30 pm

Those are no bugs.

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