Sky Stone by Tropo [Moderate]

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Tropo
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Sky Stone by Tropo [Moderate]

Post by Tropo »

Hello this is my first map and i hope you like it!

Can anyone please test my map and send me bugs so i can fix them?

Thanks :)
Attachments
Sky Stone.map
(400.12 KiB) Downloaded 132 times
Last edited by Tropo on Mon Jun 27, 2016 1:47 pm, edited 4 times in total.
Index
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Re: Sky Stone

Post by Index »

That looks like a rather good map, especially for your first one :3
I didn't test it at all, but I think the map is definitely worth releasing after a good test (moderate ~2*)
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VipeR
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Re: Sky Stone

Post by VipeR »

Hey,

quick look:

biggest issue i´ve got is the design, but this could just be me

Some bugs:
SpoilerShow
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screenshot_2016-06-26_18-15-14.png (603.56 KiB) Viewed 6017 times
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Tropo
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Re: Sky Stone

Post by Tropo »

VipeR wrote:Hey,

quick look:

biggest issue i´ve got is the design, but this could just be me

Some bugs:
SpoilerShow
screenshot_2016-06-26_18-33-13.pngscreenshot_2016-06-26_18-29-55.pngscreenshot_2016-06-26_18-18-43.pngscreenshot_2016-06-26_18-15-14.png
Hello,

here is my list of what i fixed so far;

Picture 1) you are supposed to get the rocket to do the next stage. :) (no bug)

Picture 2) i placed now a teleport to get back.

Picture 3) i added now everywhere tele.

Picture 4) i dont know how to remove this visual glitch maybe you can tell me how.
Attachments
Sky Stone.map
(400.12 KiB) Downloaded 136 times
Last edited by Tropo on Mon Jun 27, 2016 1:46 pm, edited 1 time in total.
Index
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Re: Sky Stone

Post by Index »

About the 4th picture.
You should have ddnet version 10+. Then just enable Info and you should see the unnecessary tiles (as numbers) and remove them in front/game layer.
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Tropo
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Re: Sky Stone

Post by Tropo »

Index wrote:About the 4th picture.
You should have ddnet version 10+. Then just enable Info and you should see the unnecessary tiles (as numbers) and remove them in front/game layer.
Thank you for help, I fixed it now.
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Soreu
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Re: Sky Stone

Post by Soreu »

In future, please upload next version in new post, instead of editing previous posts to update the map file.
„Vince te ipsum”

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Ñı©Ø
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Re: Sky Stone

Post by Ñı©Ø »

I tested it a bit but I will finish testing it tomorrow... I found some bugs but, I mean, tomorrow when I finish testing I will show you them all... The thing is:
Index I tested the first 2/3 parts and it is not mod 2*.... the start hammerfly part is hard, so hard... I don't think a mod 2* player could do that...

EDIT: Now I tested the whole map and... I must say... most of the parts are a bit too annoying... and unbalanced... Index... as I said I don't think this is mod 2* for a lot of parts including even the hookfly + hammerfly one... Some parts are mod 4* others are novice 5*...

I don't know if we must release this...

Found some bugs:
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screenshot_2016-07-01_08-10-34.png (261.22 KiB) Viewed 5873 times
Index
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Re: Sky Stone

Post by Index »

As I wrote, this was just a wild guess for the tag without further looking at the gameplay .__.
So, your estimation is defintely better. The same goes for the gameplay and the overall flow of the map. The parts seemed kinda nice on first glance. But if they tend to be rather annyoing etc and more tester agree with that, then we should consider declining it.
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Ñı©Ø
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Re: Sky Stone

Post by Ñı©Ø »

Let's mark it as need more opinion because maybe I could be wrong... who knows...
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