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Ton
Posted: Sat Jun 11, 2016 6:32 am
by funcat
Hi
Re: Ton
Posted: Sat Jun 11, 2016 9:39 am
by Index
Good to see you back, funcat <3
It's a rather long and faily brutal map without any teleporters. Didn't really test the map, but you should mark deathtiles. Furthermore the freeze edges are not really consistent. However I kinda like the gameplay. It seems like a good oldschool-like map once again.
We should definitely consider releasing this map :)
Re: Ton
Posted: Sat Jun 11, 2016 9:59 am
by funcat
Marked deathtiles.
>Furthermore the freeze edges are not really consistent.
Dont get it
Re: Ton
Posted: Sat Jun 11, 2016 11:11 am
by Index
Sometimes you used freeze edges, sometimes not. And even when you used them, they are not always the same.
Would be good if you decide what you want to use and make the whole map like that :)
Re: Ton
Posted: Sun Jun 12, 2016 5:23 am
by funcat
Index wrote:Sometimes you used freeze edges, sometimes not. And even when you used them, they are not always the same.
Would be good if you decide what you want to use and make the whole map like that
I dont understand, can u show it?
Re: Ton
Posted: Sun Jun 12, 2016 9:50 am
by Index
Well nvm, it's not really a huge bug anyways.
However here is a quick screenshots .__.
RED = here are no freeze corners
YELLOW = here are freeze corners
There are 6426 more examples across the map.
- lel.png (111.26 KiB) Viewed 4084 times
Re: Ton
Posted: Sun Jun 12, 2016 10:55 am
by funcat
Fixed
Re: Ton
Posted: Sun Jun 12, 2016 6:16 pm
by VipeR
Re: Ton
Posted: Mon Jun 13, 2016 2:01 am
by funcat
VipeR wrote:Hey
Did not checked gameplay. Just some small bugs and one Suggestion:
screenshot_2016-06-11_12-59-45.pngscreenshot_2016-06-11_12-57-24.pngscreenshot_2016-06-11_12-56-27.pngscreenshot_2016-06-11_12-55-16.pngscreenshot_2016-06-11_12-52-08.pngscreenshot_2016-06-11_12-52-04.pngscreenshot_2016-06-11_12-51-00.png
Fixed
Re: Ton
Posted: Wed Jun 15, 2016 6:18 am
by funcat
bump