Castle Mario

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StorмPʜöɴix
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Re: Castle Mario

Post by StorмPʜöɴix »

Mabye same other opinions about the design?
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Invisi
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Re: Castle Mario

Post by Invisi »

Hello! First of all I want to say that I really liked the map. The parts are quite pleasant and unusual design is always pleasing to the eye. But of course a complicated design always causes some difficulties.

1. Hookthrough tile. I think everyone is accustomed to seeing this tile transparent, so I think players will feel uncomfortable.

2. Background color. It's always frustrating when background and tiles are the same color. And that's the problem with the hookthrough tile again. I see two solutions to the problem: change the color of the background, or the hookthrough tile.
3. I don't know what confusing of mr. jao, but what always confusing of me, so it's freeze on the corners. Especially in this variations.
3. I don't know what confusing of mr. jao, but what always confusing of me, so it's freeze on the corners. Especially in this variations.
Уголки с фризом.png (784.4 KiB) Viewed 3018 times
4. About to fall
4. About to fall
Цепь.png (797.17 KiB) Viewed 3018 times
5. This is clearly a design bug. Make all unfreeze lines thin.
5. This is clearly a design bug. Make all unfreeze lines thin.
Анфриз.png (850.75 KiB) Viewed 3018 times
6. The blue pipes are unnecessary in the map, replace to the green everywhere except this place.
6. The blue pipes are unnecessary in the map, replace to the green everywhere except this place.
Трубы.png (682.35 KiB) Viewed 3018 times
7. This unfreeze marked only here, and it's unnecessary .
7. This unfreeze marked only here, and it's unnecessary .
Анфриз на выходе из тп.png (642.37 KiB) Viewed 3018 times
8. I probably don't understand something.
Односторонний проходной тайл.png
Односторонний проходной тайл.png (552.04 KiB) Viewed 3018 times
Односторонний проходной тайл 2.png
Односторонний проходной тайл 2.png (489.11 KiB) Viewed 3018 times
Односторонний проходной тайл 3.png
Односторонний проходной тайл 3.png (623.01 KiB) Viewed 3018 times
9. I immediately began to feel that something is missing. And I think your map is not enough ..."alive"!
Most often, this effect can be achieved using a pleasant background and animations (or corny by the large number of players), but ... But your map is not in this category.
We are in a closed area. And I think that animation is not suitable for this design, so I can offer add the sounds. Not necessarily all over the map, but in some places for sure. Suitable dinamic music is surely needed in each solo, and also the sound of the lava(this static lava maybe looks good but I don't feel that's lava :D).

That's all for now ^^. Is that a design from a concrete game?
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StorмPʜöɴix
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Re: Castle Mario

Post by StorмPʜöɴix »

Thanks a lot for your opinion, but you used the oldest version of the map ^^. So please take a look on the newest Version, cause some stuff is already changed.
In the newest Version:
1+2.Background and Hookthrough should be fine.
3.The corners shouldn't be to confusing
4+5. Don't know what do you mean
6.I know they are useless, but on the other hand why not, nobody should get bothers by that. ^^
7. Well actually doesn't really matter to me at all, and you should be able to see that you get ufreezed after your mate droped you, so you can go back if needed.
8. In mario you only can run through them from below, thats why there are diffrent ones for the stoppers, if thats to confusing i can change that ofc.
9. Map is already big enough, people were already complaining about it- no need to say that i dont want to make it any bigger then.
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Invisi
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Re: Castle Mario

Post by Invisi »

Whoops ^.^
Well, looks much better. I said that the blue pipes are unnecessary because they was actually unnecessary in this red-yellow-green world, but now, when there's a purple hookthrough... mmmm dunno.
SpoilerShow
Just hurts the eyes
Just hurts the eyes
Unfreeze.png (921.13 KiB) Viewed 2997 times
StorмPʜöɴix wrote:9. Map is already big enough, people were already complaining about it- no need to say that i dont want to make it any bigger then.
And I'm absolutely disagree! Because everything in the map tells you that the time is stopped.
SpoilerShow
Chain.png
Chain.png (799.99 KiB) Viewed 2997 times
1.png
1.png (1.06 MiB) Viewed 2997 times
Lava and Bowser also.

And don't worry about the size of the map. That's a not problem in 2016. Anyway, I saw a lot of unused staff in your tilesets. Delete it if you want.
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StorмPʜöɴix
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Re: Castle Mario

Post by StorмPʜöɴix »

Well its hard to make the lava and stuff moving, for 1. they arent made to be quads, so i need to cut them and it isnt really looking that great, and 2. i already tried to do so, but it isnt really looking good either. Anyways fixed that chain and the unfreez.
Castle Mario.map
(1.26 MiB) Downloaded 92 times
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Invisi
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Re: Castle Mario

Post by Invisi »

Yes, animation is not the solution, but the sounds can help!
And again (: Is that a design from a concrete game?
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StorмPʜöɴix
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Re: Castle Mario

Post by StorмPʜöɴix »

Well thats are mixed textures from diffrent super mario games.
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StorмPʜöɴix
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Re: Castle Mario

Post by StorмPʜöɴix »

So... should i do another design?
jao
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Re: Castle Mario

Post by jao »

just make a new bg with not so much detail and better color
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StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
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Re: Castle Mario

Post by StorмPʜöɴix »

Alright jao, did like you said.
I hope this background is better than the other one.
Castle Mario.map
(1.37 MiB) Downloaded 92 times
Just give me some feedback :)
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