Castle Mario
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Castle Mario
Tested with Viper, fixed Edges and some other Stuff.
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Castle Mario
Map should be ready, mabye someone wants to take a final test. ^^
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Castle Mario
If you want more tests, i suggest you to test maps
Re: Castle Mario
i dont think the map can be released like this.
the parts are all nice and not standard but the design is realy unplayable.
the parts are all nice and not standard but the design is realy unplayable.
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Castle Mario
Unplayable? Its not that hard - just playing on diffrent looking blocks. Also made everything else which isnt part of the gameplay transparent, and added it to details, (except the grass , which should be more than obvious| mabye the chains are bothering you but they should be also kinda obvious). If you think its unplayble, could you then please tell me what is bothering you? Just telling, it is bad as it is, wont bring us any further.
Re: Castle Mario
- too much of everything
- colors too overwhelming
- too colorful
- some symbols are unclear (dont know if gameplay or design)
- colors too overwhelming
- too colorful
- some symbols are unclear (dont know if gameplay or design)
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: Castle Mario
+1 for jao. Design is terrible
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Castle Mario
Pictures please for the unclear symbols.
About Colour? The only thing that can bug you is the background, everything else should be fine, cause there arent diffrent colours for one gametile.
About Colour? The only thing that can bug you is the background, everything else should be fine, cause there arent diffrent colours for one gametile.
Re: Castle Mario
i already told you everything ingame
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Castle Mario
I wouldnt have asked you, if i knew what you were saying back then. Also, all i read was "its confusing sometimes", if you wrote anything else, im sry, didnt catch that, cause i was in a testing run, and there were like 6 people in total on the server, who spammed tons of stuff, which didnt belong to my map. So i would be thankful, if you would take the time, to show me, what exactly is confusing, Thanks.
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