idk
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: idk
Yes its mod3*
bugs:
bugs:
SpoilerShow
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
-
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
- Lumina
- Posts: 122
- Joined: Mon May 16, 2016 1:29 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Lumina/
Re: idk
Tested the map with Corneum,
This map is good for a speedrun map and if you want fun play with a big group. For me it can be released.
The Positive feedback:
-The Parts are good connected
-It is well balance
-good for a speedrun map(timecp included)
-The design is okay
All in all a good speedrun map.
The Negative Feedback:
-Mark the stopper
And that was all.
For me, this map is ready and i hope
you understand what I mean.
I would rate this map with moderate 2 stars, because of the map length and the balance of this parts.
This map is good for a speedrun map and if you want fun play with a big group. For me it can be released.
The Positive feedback:
-The Parts are good connected
-It is well balance
-good for a speedrun map(timecp included)
-The design is okay
All in all a good speedrun map.
The Negative Feedback:
-Mark the stopper
And that was all.
For me, this map is ready and i hope
you understand what I mean.
I would rate this map with moderate 2 stars, because of the map length and the balance of this parts.
Your Tee,
Lumina
Lumina
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: idk
The only similar thing between CYO and this here is that the map is rather short. That's all.Im 'corneum wrote:do you remember the map "CYO"
i made a simmilar map to this.
CYO is perfectly balanced and has been tested a long time to have a nice flow. The parts there are made especially for speedrun purposes and are well connected.
On this map here we just have usual DDrace parts. Nothing special for speedrunners, nothing which invites you to try doing it fast. Instead of that you are wasting much time with waiting to get unfreezed. Waiting 3 secs to go ahead kills any flow in a speedrun map and makes no fun.
The rifle isn't needed to pass the next part, but without it is pure luck to do it first try. This means getting rank 1 depends on one lucky part. Again not really great for speedrunners.
And that is how the map looks. Not made to be an awesome speedrun map, but to have made something.Im 'corneum wrote:yeah, to be honest i was just trying out some stuff on that map. thats why the simple name. (fits with CYO)
i forced myself to make a map in a 100x100 area,´and i think it turned out pretty good...
I really like maps like CYO or the SimplePlay series and would appreciate a good map in that style, but I don't think that this map can beat up with them.
Even though I have to say the parts are looking good and are well playable, but not as speedrun map.
.hi._.leute._.gll. | iMTGmember
Re: idk
The stopper Lumina wrote about is already marked, maybe not as intuitive as it is in other maps but still visible.
Beside that the map might not be very best speedrace map, CYO is on another level for sure (CuBe <33). But it's still awesome and totally worth releasing. So, maybe one last (real quick) check and the map is finally ready to go :)
Beside that the map might not be very best speedrace map, CYO is on another level for sure (CuBe <33). But it's still awesome and totally worth releasing. So, maybe one last (real quick) check and the map is finally ready to go :)
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