Tiji

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Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Tiji

Post by Im 'corneum »

i think this is my First 2-Player map.
thanks to index
Attachments
screenshot_2016-06-04_23-36-14.png
screenshot_2016-06-04_23-36-14.png (788.72 KiB) Viewed 3258 times
Tiji.map
(600.76 KiB) Downloaded 88 times
Tiji.cfg
(81 Bytes) Downloaded 86 times
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Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Tiji

Post by Index »

Feels like a really good map, looking forward to play it on the servers. So, I'm glad that I could help there :)
I fixed some minor things and wrote the cfg lines directly in the map.

There are 200+ unused envelopes but I'm too lazy to remove them ._.
Attachments
Tiji.map
(601.22 KiB) Downloaded 90 times
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Tiji

Post by RayB. »

maybe take care about your other maps that you have posted here and are waiting for your response
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VipeR
Posts: 186
Joined: Tue Aug 04, 2015 3:53 pm
Location: Germany
Player profile: http://ddnet.tw/players/VipeR/

Re: Tiji

Post by VipeR »

didnt check gameplay but looks faily..

some bugs and suggestions:
SpoilerShow
screenshot_2016-06-07_15-20-12.png
screenshot_2016-06-07_15-20-12.png (427.67 KiB) Viewed 3176 times
screenshot_2016-06-07_15-18-39.png
screenshot_2016-06-07_15-18-39.png (1.28 MiB) Viewed 3176 times
screenshot_2016-06-07_15-16-54.png
screenshot_2016-06-07_15-16-54.png (1.18 MiB) Viewed 3176 times
screenshot_2016-06-07_15-15-33.png
screenshot_2016-06-07_15-15-33.png (924.98 KiB) Viewed 3176 times
screenshot_2016-06-07_15-13-20.png
screenshot_2016-06-07_15-13-20.png (870.15 KiB) Viewed 3176 times
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Tiji

Post by Im 'corneum »

fixed
Attachments
Tiji.map
(600.7 KiB) Downloaded 95 times
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Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.tw/players/Soreu
Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: Tiji

Post by Soreu »

Could anyone tell me what server it belongs to?
„Vince te ipsum”

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Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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VipeR
Posts: 186
Joined: Tue Aug 04, 2015 3:53 pm
Location: Germany
Player profile: http://ddnet.tw/players/VipeR/

Re: Tiji

Post by VipeR »

Brutal
Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: Tiji

Post by Oblique. »

Wow this is really faily. Brutal 4 stars.
TestShow
1) Some of the toteles are on the ground.
2) Imo the unhookables in the background are too strong, making your map look really cluttered.
3) Put some things in high detail.
4) Put ddnet tiles below the game layer.
5) The stopper is useless, you can reach the ground with hook.
5) The stopper is useless, you can reach the ground with hook.
screenshot_2016-09-18_20-00-46.png (602.64 KiB) Viewed 2953 times
6) Tele 6 seems too easy to be a full part in the map. I suggest that you remove the teleporters on the bottom.
7)
7)
screenshot_2016-09-18_20-09-03.png (413.43 KiB) Viewed 2953 times
A is for Apple.
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Tiji

Post by Im 'corneum »

first screen: you are doing it from the wrong way. that is two parts both performed from the middle hole.
second: i dont understand
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Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: Tiji

Post by Oblique. »

First screen: yes, we did it from the middle hole.
Second screen: the marking is backwards, look at jao's hookcoll.
A is for Apple.
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