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Re: GoMoonCool

Posted: Wed Nov 16, 2016 3:31 am
by Gridwyn
But this map haven't bugs xD

Re: GoMoonCool

Posted: Sat Nov 26, 2016 4:58 pm
by RayB.
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Re: GoMoonCool

Posted: Sun Nov 27, 2016 5:39 am
by Ninjed
Ha-ha-ha, gridwuyuyuyn!_!

Re: GoMoonCool

Posted: Tue Dec 20, 2016 7:21 pm
by Gridwyn
d

Re: GoMoonCool

Posted: Tue Jan 10, 2017 11:46 pm
by Lumina
I have tested this map....

This map has 0 gameplay
Too much Edgehookparts, to hard solo faily parts, deep fail part, rocket fail part , deep drag fail part
345u342896758965e7409832146327856089 edge hook parts where nearly everyone looks like the same....
sorry but i dont see it, why it should make fun it looks just boring and nothing special,
yes you can train your aim at edgehook, but in this map NOT.

Sry but this map dont get a release from, until it is easier or has less edge parts.

Just take a look at this screenshoots:
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Re: GoMoonCool

Posted: Wed Jan 11, 2017 12:14 am
by Welf
The map is for teams of to, or rather i hope it is supposed to be?
Gridwyn did you forget to make sv_max_team_size 2?

If it is supposed for 2, the to tele on ground bugs are no bugs, because then only 1 person will spawn per to tele (in most cases)

Re: GoMoonCool

Posted: Wed Jan 11, 2017 12:55 am
by RayB.
Agree the map is repeating 365684373633 edgehooks and has sometimes too faily parts. I suggest to rework the map and try to cover up all of Luminas suggestion and try to exchange some simple edgehook parts e.g picture 14.

Archived because the mapper doesn't answer. ~RayB.