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Re: GoMoonCool
Posted: Wed Nov 16, 2016 3:31 am
by Gridwyn
But this map haven't bugs xD
Re: GoMoonCool
Posted: Sat Nov 26, 2016 4:58 pm
by RayB.
- screenshot_2016-10-28_14-23-38.png (511.7 KiB) Viewed 3785 times
Re: GoMoonCool
Posted: Sun Nov 27, 2016 5:39 am
by Ninjed
Ha-ha-ha, gridwuyuyuyn!_!
Re: GoMoonCool
Posted: Tue Dec 20, 2016 7:21 pm
by Gridwyn
d
Re: GoMoonCool
Posted: Tue Jan 10, 2017 11:46 pm
by Lumina
Re: GoMoonCool
Posted: Wed Jan 11, 2017 12:14 am
by Welf
The map is for teams of to, or rather i hope it is supposed to be?
Gridwyn did you forget to make sv_max_team_size 2?
If it is supposed for 2, the to tele on ground bugs are no bugs, because then only 1 person will spawn per to tele (in most cases)
Re: GoMoonCool
Posted: Wed Jan 11, 2017 12:55 am
by RayB.
Agree the map is repeating 365684373633 edgehooks and has sometimes too faily parts. I suggest to rework the map and try to cover up all of Luminas suggestion and try to exchange some simple edgehook parts e.g picture 14.
Archived because the mapper doesn't answer. ~RayB.