In-sky's

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Carrey
Posts: 4
Joined: Wed May 04, 2016 11:39 am
Player profile: https://ddnet.tw/players/Carrey/
Clan: bon vivant

In-sky's

Post by Carrey »

Hello, this is my first map, we need tests and constructive criticism.
Attachments
In-sky's.map
(566.8 KiB) Downloaded 106 times
Last edited by Carrey on Sat May 28, 2016 3:55 pm, edited 1 time in total.
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VipeR
Posts: 186
Joined: Tue Aug 04, 2015 3:53 pm
Location: Germany
Player profile: http://ddnet.tw/players/VipeR/

Re: In-sky's by Carrey

Post by VipeR »

1. UNBALANCED. novice 2* - mod 2* parts
2. dont place ToTele on the ground!
3. bad design
4. Bugs:
SpoilerShow
missing unhook
missing unhook
screenshot_2016-05-28_13-50-40.png (288.79 KiB) Viewed 2665 times
too many HT
too many HT
screenshot_2016-05-28_13-50-16.png (375.98 KiB) Viewed 2665 times
missing hook
missing hook
screenshot_2016-05-28_13-49-57.png (370.35 KiB) Viewed 2665 times
missing hook
missing hook
screenshot_2016-05-28_13-49-44.png (283.83 KiB) Viewed 2665 times
screenshot_2016-05-28_13-49-15.png
screenshot_2016-05-28_13-49-15.png (950.38 KiB) Viewed 2665 times
entities off sign pls
entities off sign pls
screenshot_2016-05-28_13-49-01.png (449.7 KiB) Viewed 2665 times
HT bug
HT bug
screenshot_2016-05-28_13-48-47.png (241.23 KiB) Viewed 2665 times
too many shields
too many shields
screenshot_2016-05-28_13-46-53.png (622.08 KiB) Viewed 2665 times
missing freeze
missing freeze
screenshot_2016-05-28_13-46-50.png (672.97 KiB) Viewed 2665 times
missing block
missing block
screenshot_2016-05-28_13-46-25.png (735.93 KiB) Viewed 2665 times
unmarked unfreeze
unmarked unfreeze
screenshot_2016-05-28_13-46-06.png (332.53 KiB) Viewed 2665 times
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Carrey
Posts: 4
Joined: Wed May 04, 2016 11:39 am
Player profile: https://ddnet.tw/players/Carrey/
Clan: bon vivant

Re: In-sky's by Carrey

Post by Carrey »

VipeR wrote:1. UNBALANCED. novice 2* - mod 2* parts
2. dont place ToTele on the ground!
3. bad design
4. Bugs:
1. Could you tell me how I can reach a good balance
2. fixed
3. It's my first map what do I have to do to get a good design
4. I fixed most bugs, but I not fully understood, what do you mean on this screenshot screenshot_2016-05-28_13-49-01.png

P.S. sorry for my bad english)
Attachments
In-sky's.map
(566.8 KiB) Downloaded 107 times
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VipeR
Posts: 186
Joined: Tue Aug 04, 2015 3:53 pm
Location: Germany
Player profile: http://ddnet.tw/players/VipeR/

Re: In-sky's

Post by VipeR »

mainly the laser part is unbalanced. To get a better balance play you map, and think about if some parts are way harder then others. play some novice map with the same dificulty to get a little idea how hard parts should be.

3. I know first time is hard, this will be getting better. maybe ask some mapper for tips
4. Add a entities off sign ( its for entities player to know what to do)
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Wartopeth
Posts: 151
Joined: Sun Jun 14, 2015 4:01 am
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Clan: Team GG

Re: In-sky's

Post by Wartopeth »

Tested. Sadly I think this needs a complete rework. Most parts are so tiny an really unbalanced that I couldn't even imagine 5 players in one of them (seriusly, some parts are novice one and others moderate two). Please use red teleport and put unfreeze in TO and CTO, is annoying wait. You should also take a look in the recent released maps because they follow the actual mapping rules (well, I hope). Another option is read tutorials or ask help from an experienced mapper... btw, I couldn't finish the map because is imposible reach the finish line , so please test each part of your map many times before posting a new version (or another new map) here.
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Carrey
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Player profile: https://ddnet.tw/players/Carrey/
Clan: bon vivant

Re: In-sky's

Post by Carrey »

I hear you, thank you for criticism, I will continue to think along these lines, and finishing on the card, I took it with a dummy)
RayB.
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Clan: TOP

Re: In-sky's

Post by RayB. »

RayB. wrote: Fri Sep 01, 2017 11:59 pm Something tells me that the mapper won't return.
archived.
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