Internal

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fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
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Internal

Post by fokkonaut »

hi guys.

i created this map! :D

Name: Internal
Size: 200x170 (small, but hard)
Creator: fokkonaut (me)
Difficulty: Brutal
Points: 21

hope u enjoy, like and upload it to ddnet :3

(its already on test server! Feel free to test it, and tell me, what i could do better :D)
Attachments
Internal.map
(758.36 KiB) Downloaded 100 times
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
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Re: [Brutal] Internal by fokkonaut

Post by fokkonaut »

new background and added one hooktrhoguh in first part
Attachments
Internal.map
(757.96 KiB) Downloaded 92 times
-nOobfighter-
Posts: 10
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Location: Germany
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Clan: Bw*[DF]

Re: [Brutal] Internal by fokkonaut

Post by -nOobfighter- »

have not tested too much yet. Found no bugs. Just gameplay stuff.
gonna test more later
SpoilerShow
its very easy to fall into the hole where you get back to the first part, it means fail and is a bit weird. + consider adding unfreeze at the ground where you drag the deep up
its very easy to fall into the hole where you get back to the first part, it means fail and is a bit weird. + consider adding unfreeze at the ground where you drag the deep up
screenshot_2016-05-22_14-33-48.png (450.03 KiB) Viewed 3329 times
first edgehook can be skippped, not sure if intented, the ceiling is very close to the part, wich makes it pretty annoying to drag there, since you always hit the ceiling.
first edgehook can be skippped, not sure if intented, the ceiling is very close to the part, wich makes it pretty annoying to drag there, since you always hit the ceiling.
screenshot_2016-05-22_14-19-59.png (438.7 KiB) Viewed 3329 times
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: Internal

Post by fokkonaut »

First: Thank you for your feedback!
I will place the "Deep-Hole" more to the right, so u cant Fall into it.
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: Internal

Post by fokkonaut »

new version: deep+hole is more right
Attachments
Internal.map
(757.9 KiB) Downloaded 75 times
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: Internal

Post by fokkonaut »

bug fixes
Attachments
Internal.map
(757.94 KiB) Downloaded 91 times
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: Internal

Post by fokkonaut »

any opinions or something!? Im waiting xD
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BamBam
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Re: Internal

Post by BamBam »

Played the map, didn't like it. Most parts just have repetitive edgehooks and I couldn't find any unique gameplay.
I suggest a rework, try and create some new parts, not just edgehook stuff.
i exist
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Welf
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Re: Internal

Post by Welf »

I kinda agree,
the map is really unbalanced and not really creative nor enjoyable , so i don't think that many players would like to play the map,
would need a good rework, i suggest to start a new map
i also suggest to not make brutal maps if you are not used to play hard brutal maps (unless you are silex)
Silex
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Re: Internal

Post by Silex »

Welf wrote: i also suggest to not make brutal maps if you are not used to play hard brutal maps (unless you are silex)
HAHAH
That diss doe
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