4thre3

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pK. | Qywinc
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4thre3

Post by pK. | Qywinc »

I already posted this map, but the design was bad. In the fact that nobody will read the old post I make this new one.
This is a map for 3 people and the difficulty is maybe moderate 5*.
I hope the design is better then before and my first map can be release soon. :D
Attachments
4thre3.map
(773.68 KiB) Downloaded 106 times
Last edited by pK. | Qywinc on Fri May 20, 2016 3:51 pm, edited 1 time in total.
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VipeR
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Re: 4thre3

Post by VipeR »

Maybe add your map? :=)
pK. | Qywinc
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Re: 4thre3

Post by pK. | Qywinc »

Wops :D i got the map now
pK. | Qywinc
Posts: 14
Joined: Mon Oct 12, 2015 11:18 pm
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Re: 4thre3

Post by pK. | Qywinc »

I changed little details.
Attachments
4thre3.map
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pK. | Qywinc
Posts: 14
Joined: Mon Oct 12, 2015 11:18 pm
Player profile: http://ddnet.tw/players/pK.%20%7C%20Qywinc/

Re: 4thre3

Post by pK. | Qywinc »

Again a little update. The design is changed a little bit and some bugs are fixed.
Attachments
4thre3.map
(772.29 KiB) Downloaded 109 times
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Soreu
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Re: 4thre3

Post by Soreu »

„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
pK. | Qywinc
Posts: 14
Joined: Mon Oct 12, 2015 11:18 pm
Player profile: http://ddnet.tw/players/pK.%20%7C%20Qywinc/

Re: 4thre3

Post by pK. | Qywinc »

Shall i change this now? Or is this not relevant?
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BamBam
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Re: 4thre3

Post by BamBam »

Yeah, change it. Can be mistaken for a bug.
i exist
so do you
magic
pK. | Qywinc
Posts: 14
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Re: 4thre3

Post by pK. | Qywinc »

Fixed.
Attachments
4thre3.map
(772.29 KiB) Downloaded 108 times
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Lumina
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Re: 4thre3

Post by Lumina »

I have tested the map.

Gameplay is

okay until last solo part (and a another part).

To unbalance, you should change it

take a look at this screenshoot:
SpoilerShow
1.
This part is to unbalance, for this map.<br />There are some examples you could take.
This part is to unbalance, for this map.
There are some examples you could take.
Suggestion 2.png (415.44 KiB) Viewed 3551 times
2.
could have more blocks
could have more blocks
Suggestion 1.png (294.93 KiB) Viewed 3551 times


From the bugs there are many graphic bugs, the size of the map should be checked and take a look at your hookthrough parts:

I have made some screenshoots, take a look:

graphic bugs
SpoilerShow
1.
graphic bug 1.png
graphic bug 1.png (282.94 KiB) Viewed 3551 times
2.
graphic bug 2.png
graphic bug 2.png (420.42 KiB) Viewed 3551 times
3.
graphic bug 3.png
graphic bug 3.png (312.59 KiB) Viewed 3551 times
4.
graphic bug 4.png
graphic bug 4.png (497.24 KiB) Viewed 3551 times
5.
graphic bug 5.png
graphic bug 5.png (303.98 KiB) Viewed 3551 times
6.
graphic bug 6.png
graphic bug 6.png (361.59 KiB) Viewed 3551 times
7.
graphic bug 7.png
graphic bug 7.png (309.84 KiB) Viewed 3551 times
8.
graphic bug 8.png
graphic bug 8.png (332.14 KiB) Viewed 3551 times
9.
entities bug 1.png
entities bug 1.png (285.13 KiB) Viewed 3551 times
hookthrough bug
SpoilerShow
1.
or use there other blocks.
or use there other blocks.
hookthoughbug 1.png (402.52 KiB) Viewed 3551 times
change the size of your map
SpoilerShow
1.
Width:  500 to 405<br />Height: 250 to 185
Width: 500 to 405
Height: 250 to 185
Change the size of the map.png (236.61 KiB) Viewed 3551 times
That was all from me, you should take a look at your map again please, your map is from my side not ready.
Your Tee,

Lumina
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