Intercepter by Konsti [Brutal]

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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Intercepter

Post by Konsti »

Reworked the map and tested with jao
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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Intercepter by Konsti [Brutal]

Post by Konsti »

Fixed some designstuff and a bug which made it possible to finish in 2 minutes after legit finish :roll:
bughunter Konsti fixing fullcuts in his own map :lol:
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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Intercepter by Konsti [Brutal]

Post by Konsti »

Tested with Rico, fixed some minor things
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Rico
Posts: 44
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Re: Intercepter by Konsti [Brutal]

Post by Rico »

Hey all,

this is my review of the map Intercepter by Konsti:

Design:
The background brings a good mood/vibe to the map and it fits. The tile combination is a dark grey mixed with a yellowish brown.
Its pleasant to the eyes and suitable for a longer session of playing. Almost every corner freeze, or maybe all, are beeing with a diagonal freeze. For some it may be too much, but it fits in the combination with the "missplaced" freezes.
Parts:
I will say that right away. The map feels like a big DDRace noobfilter for Brutal. In my eyes it prepares you for the upcoming much harder Brutal maps.
The parts begin rather easy for a Brutal map, but get a bit harder the further you go. Also more faily. It consist mostly of Mod 5* parts. It does not seem to get bored playing after a while. Some parts seem to be very similar to others, but they have different requirements to succeed. The parts are simple parts with no new ideas in my eyes.
Bugs/Exploits:
Since Konsti and I tested it we did not find any major bugs or exploits since one of them just got found and fixed by himself.
For the rating:
- Brain: 1/5
- Skill (Difficulty): Brutal 1
- Look: 4/5
- Faily: 2/5
Best regards Rico
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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Intercepter by Konsti [Brutal]

Post by Konsti »

Fixed a place where you can block tees near to finish from start of map
added some freezeedges
Final version:
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Freezestyler
Posts: 147
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Re: Intercepter by Konsti [Brutal]

Post by Freezestyler »

[release=1; Brutal]"Intercepter"; Konsti[/release]
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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Intercepter by Konsti [Brutal]

Post by Konsti »

RayB. found a missing deep :x
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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Intercepter by Konsti [Brutal]

Post by Konsti »

One last thing, final version
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