Fluke by Aras & timakro

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timakro
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Fluke by Aras & timakro

Post by timakro »

New moderate/brutal map by Aras and me.
screenshot_2016-05-13_22-12-49.png
screenshot_2016-05-13_22-12-49.png (503.88 KiB) Viewed 3474 times
Attachments
Fluke.map
Version 1
(291.9 KiB) Downloaded 94 times
Last edited by timakro on Tue Jul 05, 2016 1:54 pm, edited 1 time in total.
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timakro
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Re: Fluke by Aras & timakro

Post by timakro »

Changed:
  • Fix checkpoints
  • Fix bug in drag part before first deep part
Attachments
Fluke.map
Version 2
(291.93 KiB) Downloaded 98 times
Last edited by timakro on Sun May 15, 2016 12:02 am, edited 1 time in total.
clefairy'
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Re: Fluke by Aras & timakro

Post by clefairy' »

no bugs spoted i think mod 5*/brut 1*
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BannZay
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Re: Fluke by Aras & timakro

Post by BannZay »

No bugs/huge failes here. Good and creatve map. Sometimes bit unbalanced (i mean parts when you do 5 stars long moder part, then your mate should do easy short part)
Notices, wishes til I test it:
SpoilerShow
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screenshot_2016-05-14_21-50-29.png
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screenshot_2016-05-14_21-42-45.png
screenshot_2016-05-14_21-42-45.png (97.13 KiB) Viewed 3415 times
screenshot_2016-05-14_22-01-23.png
screenshot_2016-05-14_22-01-23.png (157.56 KiB) Viewed 3415 times
Edit: last screen, I guess speedup could be better then one way ht
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timakro
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Re: Fluke by Aras & timakro

Post by timakro »

Changed:
  • BannZay screen 1: Make first gores a little bit easier to save
  • BannZay screen 2, remark 1: Make start line wider
  • BannZay screen 2, remark 2: Move tele at first part to the right
  • BannZay screen 4: Add speedup to make last part not faily
  • Fix checkpoints
  • Fix bug in second deep part
  • Make first part a bit faily
  • Make beginning of solo part harder
  • Make last part a bit harder
  • Fix beeing unsolo in solo part
  • Tell player to join a team and give thanks for playing
Didn't change:
  • BannZay screen 3: I'd like to keep this because I can't find another part that fits in this small space and the part is not that long. I also think that it is a small challange for moderate players.
Attachments
Fluke.map
Version 3
(396.68 KiB) Downloaded 91 times
Last edited by timakro on Sun May 29, 2016 1:22 pm, edited 1 time in total.
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BannZay
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Re: Fluke by Aras & timakro

Post by BannZay »

Nice map. Looks like ready
Oblique.
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Re: Fluke by Aras & timakro

Post by Oblique. »

I took a look at it, pretty much bugless. The map is ok, sometimes I wish CP were marked but it's fine as is. Guess I'll be playing with entities.
SpoilerShow
CP 7 tiles should be on top imo.
CP 7 tiles should be on top imo.
screenshot_2016-05-17_18-38-15.png (305.57 KiB) Viewed 3304 times
A is for Apple.
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timakro
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Re: Fluke by Aras & timakro

Post by timakro »

I wanted to prevent that one player goes through the cp and the other player falls back. I don't think there is a good solution without marking cps.
EDIT: I hope I found a good solution.
Last edited by timakro on Tue May 24, 2016 4:15 pm, edited 2 times in total.
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timakro
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Re: Fluke by Aras & timakro

Post by timakro »

Changed:
  • Oblique screen 1: Add checkpoint on top. I think how I placed it now is best. You probably won't switch parts until you touched the upper checkpoint and you probably won't touch it until you dragged your partner through the lower checkpoint.
Attachments
Fluke.map
Version 4
(396.66 KiB) Downloaded 96 times
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Ñı©Ø
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Re: Fluke by Aras & timakro

Post by Ñı©Ø »

I tested the map a bit... yeh it's good but some parts are boring... mod3/4*

I didn't reach to test it entirely so sorry if I missed some bugs at the end...
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