Fluke by Aras & timakro
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- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
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Fluke by Aras & timakro
New moderate/brutal map by Aras and me.
- Attachments
-
- Fluke.map
- Version 1
- (291.9 KiB) Downloaded 94 times
Last edited by timakro on Tue Jul 05, 2016 1:54 pm, edited 1 time in total.
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
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Re: Fluke by Aras & timakro
Changed:
- Fix checkpoints
- Fix bug in drag part before first deep part
- Attachments
-
- Fluke.map
- Version 2
- (291.93 KiB) Downloaded 98 times
Last edited by timakro on Sun May 15, 2016 12:02 am, edited 1 time in total.
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Re: Fluke by Aras & timakro
no bugs spoted i think mod 5*/brut 1*
- BannZay
- Posts: 837
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Re: Fluke by Aras & timakro
No bugs/huge failes here. Good and creatve map. Sometimes bit unbalanced (i mean parts when you do 5 stars long moder part, then your mate should do easy short part)
Notices, wishes til I test it:
Edit: last screen, I guess speedup could be better then one way ht
Notices, wishes til I test it:
SpoilerShow
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
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Re: Fluke by Aras & timakro
Changed:
- BannZay screen 1: Make first gores a little bit easier to save
- BannZay screen 2, remark 1: Make start line wider
- BannZay screen 2, remark 2: Move tele at first part to the right
- BannZay screen 4: Add speedup to make last part not faily
- Fix checkpoints
- Fix bug in second deep part
- Make first part a bit faily
- Make beginning of solo part harder
- Make last part a bit harder
- Fix beeing unsolo in solo part
- Tell player to join a team and give thanks for playing
- BannZay screen 3: I'd like to keep this because I can't find another part that fits in this small space and the part is not that long. I also think that it is a small challange for moderate players.
- Attachments
-
- Fluke.map
- Version 3
- (396.68 KiB) Downloaded 91 times
Last edited by timakro on Sun May 29, 2016 1:22 pm, edited 1 time in total.
- BannZay
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Re: Fluke by Aras & timakro
Nice map. Looks like ready
Re: Fluke by Aras & timakro
I took a look at it, pretty much bugless. The map is ok, sometimes I wish CP were marked but it's fine as is. Guess I'll be playing with entities.
SpoilerShow
A is for Apple.
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
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Re: Fluke by Aras & timakro
I wanted to prevent that one player goes through the cp and the other player falls back. I don't think there is a good solution without marking cps.
EDIT: I hope I found a good solution.
EDIT: I hope I found a good solution.
Last edited by timakro on Tue May 24, 2016 4:15 pm, edited 2 times in total.
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Re: Fluke by Aras & timakro
Changed:
- Oblique screen 1: Add checkpoint on top. I think how I placed it now is best. You probably won't switch parts until you touched the upper checkpoint and you probably won't touch it until you dragged your partner through the lower checkpoint.
- Attachments
-
- Fluke.map
- Version 4
- (396.66 KiB) Downloaded 96 times
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
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Re: Fluke by Aras & timakro
I tested the map a bit... yeh it's good but some parts are boring... mod3/4*
I didn't reach to test it entirely so sorry if I missed some bugs at the end...
I didn't reach to test it entirely so sorry if I missed some bugs at the end...
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