PurpleHeaven by Aras & [A] Awesome
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 444
- Joined: Sun Sep 14, 2014 5:15 pm
- Player profile: http://ddnet.tw/players/-91-A-93--32-Awesome/
- Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/
PurpleHeaven by Aras & [A] Awesome
Map is by Aras and [A] Awesome
Its an unfaily but hard Hookfly map, I guess its higher mod or lower brutal map.
Its an unfaily but hard Hookfly map, I guess its higher mod or lower brutal map.
- Attachments
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- PurpleHeaven.map
- (331.86 KiB) Downloaded 97 times
~+~Layout~+~
Signature Layout by [A] Awesome
Signature Layout by [A] Awesome
- VipeR
- Posts: 186
- Joined: Tue Aug 04, 2015 3:53 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/VipeR/
Re: PurpleHeaven by Aras & [A] Awesome
Don´t know if its works .
SpoilerShow
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- Posts: 444
- Joined: Sun Sep 14, 2014 5:15 pm
- Player profile: http://ddnet.tw/players/-91-A-93--32-Awesome/
- Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/
Re: PurpleHeaven by Aras & [A] Awesome
Theres a difference between cp1 and totele1
~+~Layout~+~
Signature Layout by [A] Awesome
Signature Layout by [A] Awesome
Re: PurpleHeaven by Aras & [A] Awesome
Finally a hookfly map again, would love to play the map.
Didn't really test it, just checked in editor. You somehow used an old version of 'my' sun where the rays don't have equal spaces. There were also many unused envelopes.I fixed that for you :p
There should be indeed no tele-cheat cause of cp and fixed-number tele. But the from-tele5 is badly placed, you can imo easily touch it when you do the part.
Beside that map looks good.
Didn't really test it, just checked in editor. You somehow used an old version of 'my' sun where the rays don't have equal spaces. There were also many unused envelopes.I fixed that for you :p
There should be indeed no tele-cheat cause of cp and fixed-number tele. But the from-tele5 is badly placed, you can imo easily touch it when you do the part.
Beside that map looks good.
- Attachments
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- PurpleHeaven.map
- (327.06 KiB) Downloaded 95 times
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- Posts: 444
- Joined: Sun Sep 14, 2014 5:15 pm
- Player profile: http://ddnet.tw/players/-91-A-93--32-Awesome/
- Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/
Re: PurpleHeaven by Aras & [A] Awesome
ty index
i moved tele5, hope this position is better now.
i moved tele5, hope this position is better now.
- Attachments
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- PurpleHeaven.map
- (327.04 KiB) Downloaded 93 times
~+~Layout~+~
Signature Layout by [A] Awesome
Signature Layout by [A] Awesome
Re: PurpleHeaven by Aras & [A] Awesome
No bugs, idk about gameplay, but the design is pretty boring (also the clouds aren't great imo). I don't think you should use the freeze that covers 1/2 of the tile when you have 1 tile width freeze/unfreeze/tele; just keep it consistent.
A is for Apple.
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- Posts: 444
- Joined: Sun Sep 14, 2014 5:15 pm
- Player profile: http://ddnet.tw/players/-91-A-93--32-Awesome/
- Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/
Re: PurpleHeaven by Aras & [A] Awesome
dont know what you mean witht the freeze. can you show screenhots?
~+~Layout~+~
Signature Layout by [A] Awesome
Signature Layout by [A] Awesome
Re: PurpleHeaven by Aras & [A] Awesome
number 95 instead of 108
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- Posts: 444
- Joined: Sun Sep 14, 2014 5:15 pm
- Player profile: http://ddnet.tw/players/-91-A-93--32-Awesome/
- Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/
Re: PurpleHeaven by Aras & [A] Awesome
changed it but theoretically it was consistent as i placed small corners in edges and big corners at the end of single freeze rows so it was following "rules". But i dont want a useless discussion here so:
- Attachments
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- PurpleHeaven.map
- (327.08 KiB) Downloaded 97 times
~+~Layout~+~
Signature Layout by [A] Awesome
Signature Layout by [A] Awesome
Re: PurpleHeaven by Aras & [A] Awesome
Rdy Mod5.
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