Good Ol' Days 2 by fikmesån & imp
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- Rcon Access (F2): test4321
- fikmesån
- Posts: 166
- Joined: Sun Mar 15, 2015 8:07 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/fikmes-229-n/
- Mapper profile: http://ddnet.tw/mappers/fikmes-229-n/
- Clan: avocado
- Website: https://www.youtube.com/c/fikmesån
Good Ol' Days 2 by fikmesån & imp
Good Ol' Days 2 by fikmesån & imp.
Brutal 1*.
Brutal 1*.
- Attachments
-
- Good Ol' Days 2.map
- (142.9 KiB) Downloaded 101 times
Re: Good Ol' Days 2 by fikmesån & imp
Tested with Sorah. I enjoyed playing the map.
Some findings of me (didn't looked for bugs)
The first part is horrible :/ and tele8 part is skipable both tees can go up.
Some findings of me (didn't looked for bugs)
The first part is horrible :/ and tele8 part is skipable both tees can go up.
Re: Good Ol' Days 2 by fikmesån & imp
1) you have to use your grenade
2) tele 8 part..
2) tele 8 part..
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Good Ol' Days 2 by fikmesån & imp
1st screen there also is a simple trick where you don't even need to use rocket. 2nd screen: I'll think about it
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Good Ol' Days 2 by fikmesån & imp
Reworked tele 1 part and changed tele 8 part a bit. Cheat still possible, but probably harder now than the part itself
- fikmesån
- Posts: 166
- Joined: Sun Mar 15, 2015 8:07 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/fikmes-229-n/
- Mapper profile: http://ddnet.tw/mappers/fikmes-229-n/
- Clan: avocado
- Website: https://www.youtube.com/c/fikmesån
Re: Good Ol' Days 2 by fikmesån & imp
Deleted useless killtiles around start.
- Attachments
-
- Good Ol' Days 2.map
- (142.85 KiB) Downloaded 104 times
Re: Good Ol' Days 2 by fikmesån & imp
Didn't really test the map, but it seems to be kinda nice overall.
You should definitely move the start line slightly, it will be awful to join teams when the server is full. Just move it to the top, right before the freeze or something like that.
Furthermore the many parts with tele don't really feel like Good ol' Days, more like a recent brutal map. But that's not really important, just my opinion. And it's still a good map, worth releasing after further testing :)
You should definitely move the start line slightly, it will be awful to join teams when the server is full. Just move it to the top, right before the freeze or something like that.
Furthermore the many parts with tele don't really feel like Good ol' Days, more like a recent brutal map. But that's not really important, just my opinion. And it's still a good map, worth releasing after further testing :)
- fikmesån
- Posts: 166
- Joined: Sun Mar 15, 2015 8:07 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/fikmes-229-n/
- Mapper profile: http://ddnet.tw/mappers/fikmes-229-n/
- Clan: avocado
- Website: https://www.youtube.com/c/fikmesån
Re: Good Ol' Days 2 by fikmesån & imp
Changed startline a bit and moved logo + added entities off sign.
[mod=Index]Moved thread to the right Archive :p[/mod]
[mod=Index]Moved thread to the right Archive :p[/mod]
- Attachments
-
- Good Ol' Days 2.map
- (142.89 KiB) Downloaded 105 times
Re: Good Ol' Days 2 by fikmesån & imp
Tested with mapper, no bugs Brutal 1*
ty index, the sub-forum names are a bit confusing <.<
ty index, the sub-forum names are a bit confusing <.<
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