[Novice] Houll

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Evoli
Posts: 128
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[Novice] Houll

Post by Evoli »

Hello DDnetwork Community
heres a map from me:)
Attachments
Houll.map
blub
(485.6 KiB) Downloaded 147 times
have a nice day!
Divine
Posts: 17
Joined: Sun Jun 15, 2014 10:11 pm

Re: [Novice] Houll

Post by Divine »

Hi,
I really liked your map, here's just a few things:
Attachments
You can easily get through here with 2
You can easily get through here with 2
Screen 7.png (256.22 KiB) Viewed 3246 times
Shotgun isn't needed, this works solo
Shotgun isn't needed, this works solo
Screen 6.png (73.31 KiB) Viewed 3246 times
Switch not needed
Switch not needed
Screen 5.jpg (345.83 KiB) Viewed 3246 times
Maybe make this a solo part? You could hold the door open for everyone
Maybe make this a solo part? You could hold the door open for everyone
Screen 4.png (268.59 KiB) Viewed 3246 times
Speeder missing & tele 25 not working
Speeder missing & tele 25 not working
Screen 3.jpg (303.6 KiB) Viewed 3246 times
Make it longer or put a tile in the middle so they can't throw anyone through
Make it longer or put a tile in the middle so they can't throw anyone through
Screen 2.jpg (422.48 KiB) Viewed 3246 times
Could be confusing because both are bright
Could be confusing because both are bright
Screen 1.jpg (389.32 KiB) Viewed 3246 times
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Evoli
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Re: [Novice] Houll

Post by Evoli »

and fixed.

i dont change the screen from picture 2.

This part is not need of course.
It's like the players can choice, if they need shotgun or not :)
Attachments
Houll.map
blub 0.1
(485.55 KiB) Downloaded 130 times
have a nice day!
Divine
Posts: 17
Joined: Sun Jun 15, 2014 10:11 pm

Re: [Novice] Houll

Post by Divine »

You can easily jump solo through that freeze and there are shields right after, so you won't even get to use the shotgun.
Looks pretty senseless to me :P
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Evoli
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Re: [Novice] Houll

Post by Evoli »

well , but like i wrote
its the choice from the players :)
have a nice day!
Cyberpunk
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Re: [Novice] Houll

Post by Cyberpunk »

Really cool map. I would say Novice 3*. Only one problem, the colours of the freeze of the generic tiles and the tele of the ddnet tiles are identical so it gets really confusing. Please make them clearly different. Dont use the same tiles :/ :P other than that I think its good.
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Lady Saavik
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Re: [Novice] Houll

Post by Lady Saavik »

I ran fast through the map with super.
I have to say: REALLY good work, I see you use tricks you learned before, don't repeat the same mistakes. You have a lot of ideas how to use many entities. You have your own style, I need only short look on the map (or name ;)) and I know it's from you.

I found only few small bugs.
Please make Front layer AFTER the Game player, so you can see hookthrough with entities when it's on the wall.
Attachments
screenshot_2014-08-28_20-59-46.png
screenshot_2014-08-28_20-59-46.png (130.04 KiB) Viewed 3186 times
screenshot_2014-08-28_20-55-43.png
screenshot_2014-08-28_20-55-43.png (211.59 KiB) Viewed 3186 times
screenshot_2014-08-28_20-51-38.png
screenshot_2014-08-28_20-51-38.png (234.25 KiB) Viewed 3186 times
screenshot_2014-08-28_20-47-23.png
screenshot_2014-08-28_20-47-23.png (286.63 KiB) Viewed 3186 times
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Evoli
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Re: [Novice] Houll

Post by Evoli »

fixed the bugs :D

can be released
Attachments
Houll.map
releasable
(485.55 KiB) Downloaded 132 times
have a nice day!
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Lady Saavik
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Re: [Novice] Houll

Post by Lady Saavik »

You made walls on From 17 (part with few 10sec doors) - fixed

Novice 3*, release
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