New World

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Lumina
Posts: 122
Joined: Mon May 16, 2016 1:29 pm
Location: Germany
Player profile: http://ddnet.tw/players/Lumina/

Re: New World

Post by Lumina »

Dear Zerodin,
I have tested this map

The Gameplay is good, it has most time a good balance and for his difficult,
all parts are fitting together.
There are parts where a partner do a hard part and than the other do the easier,
what it makes a bit unbalance, but wont effect the gameplay.

From the Bugs, first i thought the hookthrough is nearly a bug, that you only
make one side than the other a bit, but after a while i played the map i have understood,
that it was a design idea.
What im talking about can you see in this screenshoot:
SpoilerShow
1.
It looks like a bug, but in real its a design.
It looks like a bug, but in real its a design.
Example 1.png (153.07 KiB) Viewed 2584 times
I have only one Suggestion and that is the begin, where you spawn.
If there are alot of tees ( and the team isnt working for unknown reason)
it could be a bit a problem if 10-20 tees wants to do the part, and there is a so small place.
My Suggestion:
Maybe make the begin a bit bigger? (can be ignored)

All in all i wanna say that this map is ready.
I think that this map is brutal 2* or 3*.
Your Tee,

Lumina
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: New World

Post by RayB. »

Lumina wrote: I have only one Suggestion and that is the begin, where you spawn.
If there are alot of tees ( and the team isnt working for unknown reason)
it could be a bit a problem if 10-20 tees wants to do the part, and there is a so small place.
My Suggestion:
Maybe make the begin a bit bigger? (can be ignored)
I have to agree the beginning would be a problem in t0 because of the lack of space there.
Zerodin
Posts: 94
Joined: Thu May 22, 2014 4:01 pm
Player profile: http://ddnet.tw/players/gB-46--32--124--32-Zerodin/
Mapper profile: http://ddnet.tw/mappers/Zerodin/
YouTube: user/ZeRoDiiN

Re: New World

Post by Zerodin »

And if i only allowed teams ? That would fix it at all i think^^
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: New World

Post by RayB. »

You should just make the start friendlier for bigger groups.
Zerodin
Posts: 94
Joined: Thu May 22, 2014 4:01 pm
Player profile: http://ddnet.tw/players/gB-46--32--124--32-Zerodin/
Mapper profile: http://ddnet.tw/mappers/Zerodin/
YouTube: user/ZeRoDiiN

Re: New World

Post by Zerodin »

but if i don't want that bigger groups play this map? It should be a 2 player map
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: New World

Post by RayB. »

add a teamforce then
Zerodin
Posts: 94
Joined: Thu May 22, 2014 4:01 pm
Player profile: http://ddnet.tw/players/gB-46--32--124--32-Zerodin/
Mapper profile: http://ddnet.tw/mappers/Zerodin/
YouTube: user/ZeRoDiiN

Re: New World

Post by Zerodin »

Here new Version, now you have to be in a team but i allowed teams with 4 tees :)
Attachments
New World.map
(342.51 KiB) Downloaded 103 times
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: New World

Post by RayB. »

Rdy Brutal 3
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