Page 1 of 3

EdgeHook

Posted: Tue May 03, 2016 12:29 pm
by Deeper
EdgeHook by Deeper

My old nice edgehook map!

Moderate 4*
SpoilerShow
Image
Image
Image

Re: EdgeHook by Deeper

Posted: Thu May 05, 2016 7:40 pm
by VipeR
hey,

some bugs
SpoilerShow
Missing unhookable (wall) and graphical fail on top
Missing unhookable (wall) and graphical fail on top
screenshot_2016-05-05_19-39-13.png (495 KiB) Viewed 4067 times
screenshot_2016-05-05_19-39-11.png
screenshot_2016-05-05_19-39-11.png (145.18 KiB) Viewed 4067 times
Too many HT and also missing few.
Too many HT and also missing few.
screenshot_2016-05-05_19-37-20.png (366.48 KiB) Viewed 4067 times
Missing HT?
Missing HT?
screenshot_2016-05-05_19-31-33.png (238.14 KiB) Viewed 4067 times
Missing unhook
Missing unhook
screenshot_2016-05-05_19-29-45.png (202.51 KiB) Viewed 4067 times
Missing freeze
Missing freeze
screenshot_2016-05-05_19-26-13.png (298.87 KiB) Viewed 4067 times

Re: EdgeHook by Deeper

Posted: Fri May 06, 2016 3:11 pm
by Soreu
VipeR wrote:some bugs
Would be great if you'd explain your screens somehow in future, because it's not always easy to get what you want to point out (you could just use "file comment" field in attachments tab).
Though on first screenshot I see that there's too much hookthrough entities (and also 3 are missing), mapper for example might not understand it. Also it took me a while to get what you want to mean with two next screenshots (for such things overlay 50% would be best I guess, like you did later)

Re: EdgeHook by Deeper

Posted: Fri May 06, 2016 3:38 pm
by VipeR
Soreu wrote: Would be great if you'd explain your screens somehow in future, because it's not always easy to get what you want to point out (you could just use "file comment" field in attachments tab).
Though on first screenshot I see that there's too much hookthrough entities (and also 3 are missing), mapper for example might not understand it. Also it took me a while to get what you want to mean with two next screenshots (for such things overlay 50% would be best I guess, like you did later)
Thx Soreu.
Welf told me the Same thing yesterday. Don't know why I didn't done it in my last two posts. Won't happend again. :D :D :D

Re: EdgeHook by Deeper

Posted: Tue May 17, 2016 7:57 pm
by Deeper
VipeR wrote:hey,

some bugs
SpoilerShow
thanks Viper
EdgeHook.map
(314.88 KiB) Downloaded 102 times

Re: EdgeHook by Deeper

Posted: Wed Sep 07, 2016 11:06 am
by pixel
I have some bugs and suggestions:
Please add a visible startline and make the hookthough more transparent!

Unfreeze on the tele to is missing in whole map!

This is a pretty nice map, with creative parts, all in all i like it!
SpoilerShow
screenshot_2016-09-07_10-48-05.png
screenshot_2016-09-07_10-48-05.png (337.71 KiB) Viewed 3740 times
screenshot_2016-09-07_10-44-58.png
screenshot_2016-09-07_10-44-58.png (391.55 KiB) Viewed 3740 times
screenshot_2016-09-07_10-44-09.png
screenshot_2016-09-07_10-44-09.png (390.65 KiB) Viewed 3740 times
screenshot_2016-09-07_10-38-52.png
screenshot_2016-09-07_10-38-52.png (374.55 KiB) Viewed 3740 times
screenshot_2016-09-07_10-37-56.png
screenshot_2016-09-07_10-37-56.png (373.55 KiB) Viewed 3740 times
screenshot_2016-09-07_10-37-26.png
screenshot_2016-09-07_10-37-26.png (338.64 KiB) Viewed 3740 times
screenshot_2016-09-07_10-34-12.png
screenshot_2016-09-07_10-34-12.png (341.13 KiB) Viewed 3740 times
screenshot_2016-09-07_10-33-02.png
screenshot_2016-09-07_10-33-02.png (455.63 KiB) Viewed 3740 times
screenshot_2016-09-07_10-30-26.png
screenshot_2016-09-07_10-30-26.png (631.07 KiB) Viewed 3740 times
screenshot_2016-09-07_10-26-23.png
screenshot_2016-09-07_10-26-23.png (366.75 KiB) Viewed 3740 times
screenshot_2016-09-07_10-25-39.png
screenshot_2016-09-07_10-25-39.png (373.18 KiB) Viewed 3740 times
screenshot_2016-09-07_10-24-21.png
screenshot_2016-09-07_10-24-21.png (358.86 KiB) Viewed 3740 times
screenshot_2016-09-07_10-21-27.png
screenshot_2016-09-07_10-21-27.png (362.13 KiB) Viewed 3740 times
screenshot_2016-09-07_10-20-27.png
screenshot_2016-09-07_10-20-27.png (404.4 KiB) Viewed 3740 times

Re: EdgeHook by Deeper

Posted: Thu Sep 08, 2016 5:53 pm
by n000b
pixel wrote:I have some bugs and suggestions:
Please add a visible startline and make the hookthough more transparent!

Unfreeze on the tele to is missing in whole map!

This is a pretty nice map, with creative parts, all in all i like it!
Great feedback pixel, my compliments :D

Re: EdgeHook by Deeper

Posted: Thu Sep 08, 2016 5:55 pm
by Deeper
pixel wrote:I have some bugs and suggestions:
Please add a visible startline and make the hookthough more transparent!

Unfreeze on the tele to is missing in whole map!

This is a pretty nice map, with creative parts, all in all i like it!
SpoilerShow
screenshot_2016-09-07_10-48-05.png
screenshot_2016-09-07_10-44-58.png
screenshot_2016-09-07_10-44-09.png
screenshot_2016-09-07_10-38-52.png
screenshot_2016-09-07_10-37-56.png
screenshot_2016-09-07_10-37-26.png
screenshot_2016-09-07_10-34-12.png
screenshot_2016-09-07_10-33-02.png
screenshot_2016-09-07_10-30-26.png
screenshot_2016-09-07_10-26-23.png
screenshot_2016-09-07_10-25-39.png
screenshot_2016-09-07_10-24-21.png
screenshot_2016-09-07_10-21-27.png
screenshot_2016-09-07_10-20-27.png
Thank you!

Re: EdgeHook by Deeper

Posted: Fri Sep 09, 2016 3:30 pm
by pixel
There is a rocket cheat though the 2 shields.

Add more shields or put them together :D
SpoilerShow
bug.jpg
bug.jpg (507.77 KiB) Viewed 3654 times
edit:// ege means edge :P

Re: EdgeHook by Deeper

Posted: Fri Sep 09, 2016 4:48 pm
by pixel
n000b wrote:
pixel wrote:I have some bugs and suggestions:
Please add a visible startline and make the hookthough more transparent!

Unfreeze on the tele to is missing in whole map!

This is a pretty nice map, with creative parts, all in all i like it!
Great feedback pixel, my compliments :D
lol thx xD