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Re: MonkeyDream 3
Posted: Fri May 27, 2016 9:24 pm
by Deeper
Re: MonkeyDream 3
Posted: Fri May 27, 2016 11:43 pm
by Gridwyn
"Can save laser" 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% for this ._.
Re: MonkeyNoDream 3
Posted: Wed Jul 20, 2016 11:56 am
by Gridwyn
PLS, RLS MY MAPS, I WANT TO FORGET THIS GAME FOREVER!!
Re: MonkeyNoDream 3
Posted: Wed Jul 20, 2016 12:11 pm
by Index
But, we don't want you to forget this game :'( You can't just quit tw..
However, I also think that this map should finally be released after a last testrun. It might not feel like the other MonkeyDream maps, but it's still an awesome map and will definitely be played by many players.
Re: MonkeyNoDream 3
Posted: Wed Jul 20, 2016 2:09 pm
by VipeR
Re: MonkeyDream 3
Posted: Wed Jul 20, 2016 10:04 pm
by Gridwyn
"Maybe im just noob..."
Yes!!xD
"This part isn't working with weak"
sv_pauseable 1
"Its still solo"
omg, because it's gay new design of game layer!xD
fixed
Re: MonkeyDream 3
Posted: Thu Jul 21, 2016 2:42 pm
by RayB.
Gridwyn wrote:
sv_pauseable 1
Nobody will think that he has to take care about strong/weak hook in a Moderate map. To delete one block there would be a better solution.
Re: MonkeyDream 3
Posted: Thu Jul 21, 2016 2:44 pm
by Index
Btw, did I miss something or is the actual map name MonkeyNODream now? :o (for not fitting in series lol)
I would quickly change the logo then as well.
Re: MonkeyDream 3
Posted: Thu Jul 21, 2016 7:45 pm
by Gridwyn
MonkeyDream
Re: MonkeyDream 3
Posted: Sat Jul 30, 2016 1:46 am
by RayB.
rdy moderate 4