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Re: Baby Aim 3.0 by Aoe & kulers

Posted: Sun May 15, 2016 5:21 pm
by BamBam
RayB. Rages so hard about a stupid little not-bug

Tbh I'm not a big fan of baby aims, but it seems these maps are very enjoyable for lower skill players, and I can't find any entitie bugs as of now.
I didn't play through the whole map but gameplay seems to work well. RayB. has said it would be ready but he is obsessed about that 1 bug so...

Ready for Release, Moderate 5*

Re: Baby Aim 3.0 by Aoe & kulers

Posted: Sun May 15, 2016 6:55 pm
by Soreu
Waiting for another tester's opinion.

If I'd had to name a thing that most likely would give me cancer, it'd be this topic including its removed-after-forum-backup history. So either both sides will calm the fuck down, or I will just lock this topic until you begin to behave normally/acceptable towards each other.

Re: Baby Aim 3.0 by Aoe & kulers

Posted: Sun May 15, 2016 6:57 pm
by Aoe
Soreu wrote:Waiting for another tester's opinion.

If I'd had to name a thing that most likely would give me cancer, it'd be this topic including its removed-after-forum-backup history. So either both sides will calm the fuck down, or I will just lock this topic until you begin to behave normally/acceptable towards each other.
why? both testers said it was ready. the only reason RayB dosnt want to say it is because of his opinion on the solo/unsolo

Re: Baby Aim 3.0 by Aoe & kulers

Posted: Sun May 15, 2016 7:00 pm
by Soreu
I also meant the spamming/insulting/other stuff that happened outside the forum. But not going to discuss it in any way.

Edit: Since I wrote "both sides", I meant "both sides" not only one of them.

Re: Baby Aim 3.0 by Aoe & kulers

Posted: Mon May 16, 2016 1:50 am
by gdin
[release=5; moderate]"Baby Aim 3.0"; Aoe and kulers[/release]
Added to releasable, thread archived.

Re: Baby Aim 3.0 by Aoe & kulers

Posted: Mon May 16, 2016 9:00 am
by RayB.
BamBam wrote:RayB. Rages so hard about a stupid little not-bug

Tbh I'm not a big fan of baby aims, but it seems these maps are very enjoyable for lower skill players, and I can't find any entitie bugs as of now.
I didn't play through the whole map but gameplay seems to work well. RayB. has said it would be ready but he is obsessed about that 1 bug so...

Ready for Release, Moderate 5*
Aoe wrote:No reason to say stuff like "stupid retard" on public forum.
I did test the map of cause and I doubt there is any more bugs in the map now :)
no offense u should make ur own opinion before posting stuff like this.
"doubt"
dinner wrote:[release=5; moderate]"Baby Aim 3.0"; Aoe and kulers[/release]
Added to releasable, thread archived.
Soreu wrote:Waiting for another tester's opinion.
Remove it.
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Re: Baby Aim 3.0 by Aoe & kulers

Posted: Mon May 16, 2016 4:33 pm
by Aoe
Thank for you for testing RayB
Fixed
Baby Aim 3.0.map
(433.74 KiB) Downloaded 92 times

Re: Baby Aim 3.0 by Aoe & kulers

Posted: Fri May 20, 2016 11:58 pm
by Aoe
Fixed a minor graphic bug & RayB suggested to change TO tp 50 incase many tees is there.
Baby Aim 3.0.map
(433.77 KiB) Downloaded 92 times