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Dr. Jekyll's Laboratory
Posted: Sat Apr 23, 2016 1:26 am
by Dr. Jekyll
I was wondering about how to make 3D tilesets, I'm sure it's been done done before, but I've not played any that I can recall
So I made one, and ofc then I had to make a short map to demo it, so here is Jekylls Lab
Jekylls Lab.map
Re: Dr. Jekyll's Laboratory
Posted: Sat Apr 23, 2016 8:18 am
by stompie
Looks Really cool
Re: Dr. Jekyll's Laboratory
Posted: Sat Apr 23, 2016 10:50 am
by Deeper
creative design. gameplay idk.
- screenshot_2016-04-23_11-38-48.png (399.5 KiB) Viewed 5466 times
Re: Dr. Jekyll's Laboratory
Posted: Sat Apr 23, 2016 12:50 pm
by Dr. Jekyll
Deeper wrote:bug
Fixed and updated thanks
Deeper wrote:gameplay idk.
Probably tedious; turns out I don't feel I have the talent to make fun parts
Re: Dr. Jekyll's Laboratory
Posted: Sat Apr 23, 2016 7:10 pm
by hi_leute_gll
Dr. Jekyll wrote:
Deeper wrote:gameplay idk.
Probably tedious; turns out I don't feel I have the talent to make fun parts
I guess it is rather beeing unexperienced than not talented.
There are really a few nice ideas in it also connected well to the really awesome design. But you also made common mistakes beginners often do, like too tight parts, weird tele and so on.
If you have fun mapping just keep it doing, you will improve automatically as long as you don't try to rush it.
Re: Dr. Jekyll's Laboratory
Posted: Fri Apr 29, 2016 4:46 am
by Dr. Jekyll
Fixed a few missplaced game tiles, OP updated (actually not yet, will try again in the morning)
also, i couldnt see some of the layers (deep and undeep animations) on the test server. dunno if i just fail loaded
Re: Dr. Jekyll's Laboratory
Posted: Fri Apr 29, 2016 10:40 am
by Soreu
About your update: Generally, it's better if you post next version in new post. Mainly because we don't get any kind of notification about edited posts - unless you write new post with info that you edited attachment - yet then it also seems to have more sense to just add fresh attachment to latest post instead of writing new and editing old one. And it's also easier to follow changes then.
Also, in case like now when something fails - we have no map file to download, so if with bit of unluck something would happen to your PC, well, we could have lost this map... (sadly, sometimes awkward coincidences happens)
Re: Dr. Jekyll's Laboratory
Posted: Fri Apr 29, 2016 6:17 pm
by Dr. Jekyll
Yeah, compounded the problem by deleting the old before adding the new
- fixed game tile align in places
added a cp in the final part
adjusted some hookthorugh
marked a bunch of layers as detail
Re: Dr. Jekyll's Laboratory
Posted: Fri Apr 29, 2016 6:52 pm
by Soreu
Maybe it's just me, but don't you think that freeze should also be 3D?
Re: Dr. Jekyll's Laboratory
Posted: Sat Apr 30, 2016 2:34 pm
by Dr. Jekyll
I had a go at making 3d freeze and deep 'fields', but i couldnt come up with anything that read well with a clearly defined and obvious boundary. Can't really sacrifice readability when it comes to knowing how close you can get
Open to suggestions