Dr. Jekyll's Laboratory

Maps that have been tested.

Moderator: jao

Dr. Jekyll
User
Posts: 25
Joined: Sun Apr 10, 2016 8:40 pm

Dr. Jekyll's Laboratory

Post by Dr. Jekyll » Sat Apr 23, 2016 1:26 am

I was wondering about how to make 3D tilesets, I'm sure it's been done done before, but I've not played any that I can recall
So I made one, and ofc then I had to make a short map to demo it, so here is Jekylls Lab
Jekylls Lab.map
Image
Image
Last edited by Dr. Jekyll on Sat Apr 23, 2016 12:49 pm, edited 1 time in total.

Tags:

User avatar
stompie
User
Posts: 700
Joined: Thu Jun 18, 2015 2:40 pm
Player profile: stompie
Mapper profile: stompie

Re: Dr. Jekyll's Laboratory

Post by stompie » Sat Apr 23, 2016 8:18 am

Looks Really cool
\,,/(◣_◢)\,,/

User avatar
Deeper
Community Team: In-Game Moderator
Posts: 687
Joined: Sat Apr 04, 2015 11:10 pm
Location: Russia
Player profile: Deeper
Mapper profile: Deeper
Clan: Renaissance
Website: http://www.youtube.com/user/TheMatricaTV

Re: Dr. Jekyll's Laboratory

Post by Deeper » Sat Apr 23, 2016 10:50 am

creative design. gameplay idk.
bugShow
screenshot_2016-04-23_11-38-48.png
screenshot_2016-04-23_11-38-48.png (399.5 KiB) Viewed 2127 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds

Dr. Jekyll
User
Posts: 25
Joined: Sun Apr 10, 2016 8:40 pm

Re: Dr. Jekyll's Laboratory

Post by Dr. Jekyll » Sat Apr 23, 2016 12:50 pm

Deeper wrote:bug
Fixed and updated thanks

Deeper wrote:gameplay idk.
Probably tedious; turns out I don't feel I have the talent to make fun parts

User avatar
hi_leute_gll
User
Posts: 2532
Joined: Mon Jul 21, 2014 1:15 am
Player profile: hi_leute_gll
Mapper profile: hi_leute_gll
Clan: iMTG

Re: Dr. Jekyll's Laboratory

Post by hi_leute_gll » Sat Apr 23, 2016 7:10 pm

Dr. Jekyll wrote:
Deeper wrote:gameplay idk.
Probably tedious; turns out I don't feel I have the talent to make fun parts
I guess it is rather beeing unexperienced than not talented.
There are really a few nice ideas in it also connected well to the really awesome design. But you also made common mistakes beginners often do, like too tight parts, weird tele and so on.

If you have fun mapping just keep it doing, you will improve automatically as long as you don't try to rush it. :)
.hi._.leute._.gll. | iMTGmember

Dr. Jekyll
User
Posts: 25
Joined: Sun Apr 10, 2016 8:40 pm

Re: Dr. Jekyll's Laboratory

Post by Dr. Jekyll » Fri Apr 29, 2016 4:46 am

Fixed a few missplaced game tiles, OP updated (actually not yet, will try again in the morning)
also, i couldnt see some of the layers (deep and undeep animations) on the test server. dunno if i just fail loaded

User avatar
Soreu
User
Posts: 1375
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: Soreu
Mapper profile: Soreu
Clan: GSP

Re: Dr. Jekyll's Laboratory

Post by Soreu » Fri Apr 29, 2016 10:40 am

About your update: Generally, it's better if you post next version in new post. Mainly because we don't get any kind of notification about edited posts - unless you write new post with info that you edited attachment - yet then it also seems to have more sense to just add fresh attachment to latest post instead of writing new and editing old one. And it's also easier to follow changes then.
Also, in case like now when something fails - we have no map file to download, so if with bit of unluck something would happen to your PC, well, we could have lost this map... (sadly, sometimes awkward coincidences happens)
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart

Dr. Jekyll
User
Posts: 25
Joined: Sun Apr 10, 2016 8:40 pm

Re: Dr. Jekyll's Laboratory

Post by Dr. Jekyll » Fri Apr 29, 2016 6:17 pm

Jekylls Lab.map
(465.88 KiB) Downloaded 29 times
Yeah, compounded the problem by deleting the old before adding the new
  • fixed game tile align in places
    added a cp in the final part
    adjusted some hookthorugh
    marked a bunch of layers as detail

User avatar
Soreu
User
Posts: 1375
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: Soreu
Mapper profile: Soreu
Clan: GSP

Re: Dr. Jekyll's Laboratory

Post by Soreu » Fri Apr 29, 2016 6:52 pm

Maybe it's just me, but don't you think that freeze should also be 3D?
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart

Dr. Jekyll
User
Posts: 25
Joined: Sun Apr 10, 2016 8:40 pm

Re: Dr. Jekyll's Laboratory

Post by Dr. Jekyll » Sat Apr 30, 2016 2:34 pm

I had a go at making 3d freeze and deep 'fields', but i couldnt come up with anything that read well with a clearly defined and obvious boundary. Can't really sacrifice readability when it comes to knowing how close you can get

Open to suggestions

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests