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Re: Tragedy
Posted: Thu Aug 11, 2016 3:17 pm
by Hot Potato
your map has been denied the design is bad
Re: Tragedy
Posted: Thu Aug 11, 2016 3:45 pm
by jao
hey i tested your map.
i think the parts have some nice ideas but alot parts are annoying and boring.
the design is very simple and doenst look good, it would be better if you use grass tileset correctly and add some doodads. Also you forgot to add the edges in grass tileset and in some parts are no freeze/tp edges.
i like the flames but it looks strange with generic under it.
The last part will never work if there are 10+ players or some trolls.
- deep colour looks like bg, maybe write "deep" where deep actually is
- screenshot_2016-08-11_15-28-09.png (369.72 KiB) Viewed 1599 times
- design bug
- screenshot_2016-08-11_15-25-47.png (314.17 KiB) Viewed 1599 times
- this unhook looks like it should be hook, because the main part of it is grass tileset, maybe put the generic over grass. this is all over the map
- screenshot_2016-08-11_15-16-00.png (212.63 KiB) Viewed 1599 times
- you can skip the first tp
- screenshot_2016-08-11_15-15-04.png (361.94 KiB) Viewed 1599 times
- the thing with the buttons is just annoying, no skill
- screenshot_2016-08-11_15-12-53.png (423.08 KiB) Viewed 1599 times
- the shields are useless
- screenshot_2016-08-11_15-00-41.png (405.5 KiB) Viewed 1599 times
- you can skip the way to the nade if your mate hooks you there. the arrow on the right looks like you have to go there first for me, you should remove it.
- screenshot_2016-08-11_14-53-54.png (437.24 KiB) Viewed 1599 times
Re: Tragedy
Posted: Tue Sep 20, 2016 3:07 pm
by jao
move to archive or wait for mapper
Re: Tragedy
Posted: Mon Feb 06, 2017 11:27 pm
by sorgaxD
You can archive this, i wont continue with this proyect