Tragedy

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sorgaxD
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Tragedy

Post by sorgaxD »

This is my second map
I hope you like it :D
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screenshot_2016-04-24_22-36-43.png
screenshot_2016-04-24_22-36-43.png (237.2 KiB) Viewed 3455 times
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Tragedy.map
(718.67 KiB) Downloaded 103 times
Last edited by sorgaxD on Mon Apr 25, 2016 3:40 am, edited 1 time in total.
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Wartopeth
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Re: Tragedy (Moderate)

Post by Wartopeth »

3 bugs, 1 screenshot...
Please dude, test the whole map before posting a new version here XD
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screenshot_2016-04-22_14-06-25.png
screenshot_2016-04-22_14-06-25.png (306.63 KiB) Viewed 3558 times
1.- HT bug -.-
2.- That block isn't marked (the only one)
3.- Where is the TO14?. The map ends here? xD

PS: It has original ideas... personally I liked it but need more effort.
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sorgaxD
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Re: Tragedy (Moderate)

Post by sorgaxD »

como que me hubieras respondido en español, y si es verdad no lo testee xd pero ya de ahi lo arreglo
gracias por testearlo xD
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RayB.
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Re: Tragedy (Moderate)

Post by RayB. »

the sun looks cool.
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sorgaxD
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Re: Tragedy (Moderate)

Post by sorgaxD »

thanks RayB it was created by me :D
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sorgaxD
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Re: Tragedy

Post by sorgaxD »

new version
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Fňokurka oo7
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Re: Tragedy

Post by Fňokurka oo7 »

It's too dark and that's bad for eyes.
Hookthrough is weird (it's ddnet wall, but unhookable is generic).
There is unmarked stuff - such as hooktele.
Gameplay looks quite good.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
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sorgaxD
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Re: Tragedy

Post by sorgaxD »

Thanks :D

1) ok, I will work on that
2) That was intentionally to make it easy to differentiate between unhook and ht. But if generic is better, I can change it.
3) I forgot to mark it, sorry
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sorgaxD
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Re: Tragedy

Post by sorgaxD »

New version
Bugs fixed
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sorgaxD
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Re: Tragedy

Post by sorgaxD »

2000 years later.jpg
2000 years later.jpg (71.44 KiB) Viewed 3192 times
maybe we should try to change this test system :cry:
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