Maps that have been tested.

Moderator: jao

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Hot Potato
Posts: 47
Joined: Sat Apr 30, 2016 9:30 am

Re: Tragedy

Post by Hot Potato » Thu Aug 11, 2016 3:17 pm

your map has been denied the design is bad


Testing Team: Team Leader
Posts: 1267
Joined: Wed Jul 06, 2016 1:18 pm

Re: Tragedy

Post by jao » Thu Aug 11, 2016 3:45 pm

hey i tested your map.
i think the parts have some nice ideas but alot parts are annoying and boring.
the design is very simple and doenst look good, it would be better if you use grass tileset correctly and add some doodads. Also you forgot to add the edges in grass tileset and in some parts are no freeze/tp edges.
i like the flames but it looks strange with generic under it.
The last part will never work if there are 10+ players or some trolls.
deep colour looks like bg, maybe write "deep" where deep actually is
screenshot_2016-08-11_15-28-09.png (369.72 KiB) Viewed 544 times
design bug
screenshot_2016-08-11_15-25-47.png (314.17 KiB) Viewed 544 times
this unhook looks like it should be hook, because the main part of it is grass tileset, maybe put the generic over grass. this is all over the map
screenshot_2016-08-11_15-16-00.png (212.63 KiB) Viewed 544 times
you can skip the first tp
screenshot_2016-08-11_15-15-04.png (361.94 KiB) Viewed 544 times
the thing with the buttons is just annoying, no skill
screenshot_2016-08-11_15-12-53.png (423.08 KiB) Viewed 544 times
the shields are useless
screenshot_2016-08-11_15-00-41.png (405.5 KiB) Viewed 544 times
you can skip the way to the nade if your mate hooks you there. the arrow on the right looks like you have to go there first for me, you should remove it.
screenshot_2016-08-11_14-53-54.png (437.24 KiB) Viewed 544 times

Testing Team: Team Leader
Posts: 1267
Joined: Wed Jul 06, 2016 1:18 pm

Re: Tragedy

Post by jao » Tue Sep 20, 2016 3:07 pm

move to archive or wait for mapper

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Player profile: sorgaxD
Mapper profile: sorgaxD
Clan: Rank S

Re: Tragedy

Post by sorgaxD » Mon Feb 06, 2017 11:27 pm

You can archive this, i wont continue with this proyect ;)

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