Tragedy

Maps that have been tested.

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sorgaxD
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Tragedy

Post by sorgaxD » Wed Apr 20, 2016 5:16 am

This is my second map
I hope you like it :D
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screenshot_2016-04-24_22-36-43.png
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Last edited by sorgaxD on Mon Apr 25, 2016 3:40 am, edited 1 time in total.
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Wartopeth
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Re: Tragedy (Moderate)

Post by Wartopeth » Fri Apr 22, 2016 7:22 pm

3 bugs, 1 screenshot...
Please dude, test the whole map before posting a new version here XD
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screenshot_2016-04-22_14-06-25.png
screenshot_2016-04-22_14-06-25.png (306.63 KiB) Viewed 1449 times
1.- HT bug -.-
2.- That block isn't marked (the only one)
3.- Where is the TO14?. The map ends here? xD

PS: It has original ideas... personally I liked it but need more effort.
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Re: Tragedy (Moderate)

Post by sorgaxD » Fri Apr 22, 2016 9:41 pm

como que me hubieras respondido en español, y si es verdad no lo testee xd pero ya de ahi lo arreglo
gracias por testearlo xD
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Re: Tragedy (Moderate)

Post by RayB. » Fri Apr 22, 2016 10:42 pm

the sun looks cool.

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Re: Tragedy (Moderate)

Post by sorgaxD » Fri Apr 22, 2016 11:49 pm

thanks RayB it was created by me :D
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Re: Tragedy

Post by sorgaxD » Sun Apr 24, 2016 5:29 am

new version
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Fňokurka oo7
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Re: Tragedy

Post by Fňokurka oo7 » Sat Apr 30, 2016 10:28 am

It's too dark and that's bad for eyes.
Hookthrough is weird (it's ddnet wall, but unhookable is generic).
There is unmarked stuff - such as hooktele.
Gameplay looks quite good.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.

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Re: Tragedy

Post by sorgaxD » Sun May 01, 2016 1:19 am

Thanks :D

1) ok, I will work on that
2) That was intentionally to make it easy to differentiate between unhook and ht. But if generic is better, I can change it.
3) I forgot to mark it, sorry
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Re: Tragedy

Post by sorgaxD » Fri May 06, 2016 5:24 am

New version
Bugs fixed
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Re: Tragedy

Post by sorgaxD » Tue Aug 09, 2016 4:52 am

2000 years later.jpg
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maybe we should try to change this test system :cry:
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