Page 5 of 5

Re: Felian by dusty & =xPeke= [Moderate]

Posted: Thu Feb 16, 2017 4:41 pm
by Freezestyler
5* Moderate I think, some bugs found
SpoilerShow
screenshot_2017-02-16_16-22-23.png
screenshot_2017-02-16_16-22-23.png (235.29 KiB) Viewed 2232 times
The door closes immediately, in team 0 you cannot get one back that easily to open the door again.
screenshot_2017-02-16_16-22-08.png
screenshot_2017-02-16_16-22-08.png (236.92 KiB) Viewed 2232 times
1. cannot see deep in entities 2. Shit. Just add a sinlge hook tile for example.

Re: Felian by dusty & =xPeke= [Moderate]

Posted: Thu Feb 16, 2017 8:39 pm
by xPeke
Thx for the test :)
1Screen Added a Stopper
SpoilerShow
screenshot_2017-02-16_20-35-53.png
screenshot_2017-02-16_20-35-53.png (1.47 MiB) Viewed 2222 times
2Screen Moved CP. The other Part is ok in my opinion with hook the walljump would be useless.
SpoilerShow
screenshot_2017-02-16_20-36-00.png
screenshot_2017-02-16_20-36-00.png (1.32 MiB) Viewed 2222 times

Re: Felian by dusty & =xPeke= [Moderate]

Posted: Thu Feb 16, 2017 10:58 pm
by jao
The part would be fine if the tiles would work properly, but somehow they don't. It's not cool to fail there because of that. Maybe make it unfaily or change it completly, then the map should be ready as Moderate 5*.

Re: Felian by dusty & =xPeke= [Moderate]

Posted: Fri Feb 17, 2017 2:18 pm
by xPeke
I changed it to Stoppers ... so it should work better now ... I dont want to take the dummy stuff with the freeze away. So I hope its ok now :)
Thx for the Test @all

Re: Felian by dusty & =xPeke= [Moderate]

Posted: Mon Feb 20, 2017 3:07 pm
by jao
rdy Moderate 5*