Felian by dusty & =xPeke= [Moderate]

Maps that have been tested.

Moderator: jao

Freezestyler
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Re: Felian by dusty & =xPeke= [Moderate]

Post by Freezestyler » Thu Feb 16, 2017 4:41 pm

5* Moderate I think, some bugs found
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screenshot_2017-02-16_16-22-23.png
screenshot_2017-02-16_16-22-23.png (235.29 KiB) Viewed 613 times
The door closes immediately, in team 0 you cannot get one back that easily to open the door again.
screenshot_2017-02-16_16-22-08.png
screenshot_2017-02-16_16-22-08.png (236.92 KiB) Viewed 613 times
1. cannot see deep in entities 2. Shit. Just add a sinlge hook tile for example.

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xPeke
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Re: Felian by dusty & =xPeke= [Moderate]

Post by xPeke » Thu Feb 16, 2017 8:39 pm

Thx for the test :)
1Screen Added a Stopper
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screenshot_2017-02-16_20-35-53.png
screenshot_2017-02-16_20-35-53.png (1.47 MiB) Viewed 603 times
2Screen Moved CP. The other Part is ok in my opinion with hook the walljump would be useless.
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screenshot_2017-02-16_20-36-00.png
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jao
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Re: Felian by dusty & =xPeke= [Moderate]

Post by jao » Thu Feb 16, 2017 10:58 pm

The part would be fine if the tiles would work properly, but somehow they don't. It's not cool to fail there because of that. Maybe make it unfaily or change it completly, then the map should be ready as Moderate 5*.

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xPeke
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Re: Felian by dusty & =xPeke= [Moderate]

Post by xPeke » Fri Feb 17, 2017 2:18 pm

I changed it to Stoppers ... so it should work better now ... I dont want to take the dummy stuff with the freeze away. So I hope its ok now :)
Thx for the Test @all
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screenshot_2017-02-17_14-16-01.png
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Re: Felian by dusty & =xPeke= [Moderate]

Post by jao » Mon Feb 20, 2017 3:07 pm

rdy Moderate 5*

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