Lucid Dream

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
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Welf
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Re: Lucid Dream

Post by Welf »

aaa, dinner and me agree, that it is a good map for speedruns, so we don't think that it needs any rework
clefairy'
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Re: Lucid Dream

Post by clefairy' »

i wouldn't rework it because if i rework it, the map will be an other map with an other gameplay and a worst map
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BamBam
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Re: Lucid Dream

Post by BamBam »

So, no bugs left?
Last edited by BamBam on Wed Jun 08, 2016 5:49 am, edited 1 time in total.
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Wartopeth
Posts: 151
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Re: Lucid Dream

Post by Wartopeth »

Tested again:
SpoilerShow
- In this part the player has two ways but only one CP (CP2), so would be nice if you put another CP (with other numbers) where I marked or if you fail here you will go to the start line... and that's unfair for players that chose that way.
screenshot_2016-05-18_16-11-44.png
screenshot_2016-05-18_16-11-44.png (230.42 KiB) Viewed 2953 times
- Delete the unmarked teleport please
screenshot_2016-05-18_16-12-24.png
screenshot_2016-05-18_16-12-24.png (485.55 KiB) Viewed 2953 times
- Useless, you have entities off sign in the next part, so delete one of them (and btw, why the "jump switch" if you are deepfreeezed?. The last part has the same switch too... and the stopper over the finish line doesn't work, idk why.)
screenshot_2016-05-18_16-13-26.png
screenshot_2016-05-18_16-13-26.png (471.87 KiB) Viewed 2953 times
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BamBam
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Re: Lucid Dream

Post by BamBam »

Wartopeth wrote:Tested again:
SpoilerShow
- In this part the player has two ways but only one CP (CP2), so would be nice if you put another CP (with other numbers) where I marked or if you fail here you will go to the start line... and that's unfair for players that chose that way.
screenshot_2016-05-18_16-11-44.png
- Delete the unmarked teleport please
screenshot_2016-05-18_16-12-24.png
- Useless, you have entities off sign in the next part, so delete one of them (and btw, why the "jump switch" if you are deepfreeezed?. The last part has the same switch too... and the stopper over the finish line doesn't work, idk why.)
screenshot_2016-05-18_16-13-26.png
Pretty sure only the second is an important thing
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Wartopeth
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Re: Lucid Dream

Post by Wartopeth »

maybe, but would be nice to add a cp too there :D
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clefairy'
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Re: Lucid Dream

Post by clefairy' »

Thanks you Wartopeth for the test.
Lucid Dream.map
Patched bugs
(885.44 KiB) Downloaded 83 times
Last edited by clefairy' on Tue May 24, 2016 5:33 pm, edited 1 time in total.
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Ñı©Ø
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Re: Lucid Dream

Post by Ñı©Ø »

I tested the map... I like the idea of the dream, but the design is a bit bad... I didn't read the six pages of this map, but I think other testers are struggling on it too... about the gameplay I don't know, it may be good for speedruns... I think 1* is OK even if it is faily...

I report to you some design bugs that you might fix...
SpoilerShow
screenshot_2016-05-23_21-06-16.png
screenshot_2016-05-23_21-06-16.png (351.77 KiB) Viewed 2903 times
screenshot_2016-05-23_21-04-39.png
screenshot_2016-05-23_21-04-39.png (341.23 KiB) Viewed 2903 times
screenshot_2016-05-23_21-05-15.png
screenshot_2016-05-23_21-05-15.png (236.33 KiB) Viewed 2903 times
screenshot_2016-05-23_21-07-25.png
screenshot_2016-05-23_21-07-25.png (70.71 KiB) Viewed 2903 times
screenshot_2016-05-23_21-12-47.png
screenshot_2016-05-23_21-12-47.png (268.77 KiB) Viewed 2903 times
screenshot_2016-05-23_21-07-51.png
screenshot_2016-05-23_21-07-51.png (133.35 KiB) Viewed 2903 times
screenshot_2016-05-23_21-08-48.png
screenshot_2016-05-23_21-08-48.png (186.55 KiB) Viewed 2903 times
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Dr.Dre
Posts: 126
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Re: Lucid Dream

Post by Dr.Dre »

Also now that I look at Nico's screenshots. The screenshot with thee text that needs to be behind the player.
Make this text a lighter color please, dark on dark is hard to read.
I dont want to brag but...
When I hit, it's a headshot.
clefairy'
Posts: 382
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Re: Lucid Dream

Post by clefairy' »

Thx you Ñı©Ø for test, patched all bugs.
Lucid Dream.map
(885.54 KiB) Downloaded 80 times
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