Catch the Colors

Maps that have been tested.

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre »

RayB. advised me on a couple bugs and a part that needed to be changed, fixed that.
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Catch the Colors.map
(802.06 KiB) Downloaded 12 times
I dont want to brag but...
When I hit, it's a headshot.

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-nOobfighter-
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Re: Catch the Colors

Post by -nOobfighter- »

i played the map with imp a bit this morning he found a bug too, the end of rocket is failable. i can show it later on testserver. (if its not fixed already)

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre »

Fixed that and some bugs, also did some colortuning.
I physically won't be able to use my PC for like 3/4 weeks so I can't fix bugs or do the needed work on my map.
I can communicate via the forum on my phone though.
Attachments
Catch the Colors.map
(802.06 KiB) Downloaded 11 times
I dont want to brag but...
When I hit, it's a headshot.

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre »

Are there any testers that can test this?
I dont want to brag but...
When I hit, it's a headshot.

aaa
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Re: Catch the Colors

Post by aaa »

tested with welf, we like the concept but the parts are too long and kinda annoying, also having to restart a whole part when you find at the end of it is extremly punitive...
i think you should rework it so that failing doesn't get players to ragequit the map (aka make some stuff easier), and also probably add some checkpoints at the middle of your parts
edit: checked with ryozuki and rayB, both agreed aswell.. archive till you rework it? i still think the concept is very nice, it's certainly worth it..
btw logo has some weird black bars

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre »

I'll be working on that, thank you for the feedback
I dont want to brag but...
When I hit, it's a headshot.

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre »

New version
-Added CP's
-Simplified/made easier/changed colorparts.
-Made gores a bit easier.
-Remaked the doors/TP system.
-Design fixes.
-Bug fixes.

I still don't know how to fix the little black bar on the logo, can somebody help me with that?
Attachments
Catch the Colors.map
(804.35 KiB) Downloaded 18 times
I dont want to brag but...
When I hit, it's a headshot.

clefairy'
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Re: Catch the Colors

Post by clefairy' »

i tested quickly, found one big bug and a small bug
Attachments
CP in wall
CP in wall
bugcolor.png (307.2 KiB) Viewed 1063 times
entities prob :O (it is in the purple part)
entities prob :O (it is in the purple part)
color .png (361.08 KiB) Viewed 1063 times

RayB.
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Re: Catch the Colors

Post by RayB. »

I took a quick look.
SpoilerShow
screenshot_2016-05-21_20-25-23.png
screenshot_2016-05-21_20-25-23.png (197.9 KiB) Viewed 1028 times
screenshot_2016-05-21_20-25-04.png
screenshot_2016-05-21_20-25-04.png (336.87 KiB) Viewed 1028 times
screenshot_2016-05-21_20-21-09.png
screenshot_2016-05-21_20-21-09.png (173.4 KiB) Viewed 1028 times

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre »

What exactly is the problem with the first screenshot @RayB. (if it is the CP in the wall, I fixed that)
Also fixed the rest, besides the entity bug. I don't what it is and how to remove it, there's nothing there in editor.
Attachments
Catch the Colors.map
Fixed green part, CP in wall and design bug.
(804.34 KiB) Downloaded 12 times
I dont want to brag but...
When I hit, it's a headshot.

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