Catch the Colors

Maps that have been tested.

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre » Tue Apr 12, 2016 10:03 am

RayB. advised me on a couple bugs and a part that needed to be changed, fixed that.
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Catch the Colors.map
(802.06 KiB) Downloaded 9 times
I dont want to brag but...
When I hit, it's a headshot.

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-nOobfighter-
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Re: Catch the Colors

Post by -nOobfighter- » Tue Apr 12, 2016 1:11 pm

i played the map with imp a bit this morning he found a bug too, the end of rocket is failable. i can show it later on testserver. (if its not fixed already)

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre » Tue Apr 12, 2016 9:34 pm

Fixed that and some bugs, also did some colortuning.
I physically won't be able to use my PC for like 3/4 weeks so I can't fix bugs or do the needed work on my map.
I can communicate via the forum on my phone though.
Attachments
Catch the Colors.map
(802.06 KiB) Downloaded 9 times
I dont want to brag but...
When I hit, it's a headshot.

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre » Sun Apr 17, 2016 6:49 pm

Are there any testers that can test this?
I dont want to brag but...
When I hit, it's a headshot.

aaa
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Re: Catch the Colors

Post by aaa » Tue Apr 19, 2016 4:16 pm

tested with welf, we like the concept but the parts are too long and kinda annoying, also having to restart a whole part when you find at the end of it is extremly punitive...
i think you should rework it so that failing doesn't get players to ragequit the map (aka make some stuff easier), and also probably add some checkpoints at the middle of your parts
edit: checked with ryozuki and rayB, both agreed aswell.. archive till you rework it? i still think the concept is very nice, it's certainly worth it..
btw logo has some weird black bars

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre » Tue Apr 19, 2016 7:01 pm

I'll be working on that, thank you for the feedback
I dont want to brag but...
When I hit, it's a headshot.

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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre » Sat May 21, 2016 7:20 pm

New version
-Added CP's
-Simplified/made easier/changed colorparts.
-Made gores a bit easier.
-Remaked the doors/TP system.
-Design fixes.
-Bug fixes.

I still don't know how to fix the little black bar on the logo, can somebody help me with that?
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Catch the Colors.map
(804.35 KiB) Downloaded 16 times
I dont want to brag but...
When I hit, it's a headshot.

clefairy'
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Re: Catch the Colors

Post by clefairy' » Wed May 25, 2016 3:41 pm

i tested quickly, found one big bug and a small bug
Attachments
bugcolor.png
CP in wall
bugcolor.png (307.2 KiB) Viewed 926 times
color .png
entities prob :O (it is in the purple part)
color .png (361.08 KiB) Viewed 926 times

RayB.
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Re: Catch the Colors

Post by RayB. » Thu May 26, 2016 2:29 pm

I took a quick look.
SpoilerShow
screenshot_2016-05-21_20-25-23.png
screenshot_2016-05-21_20-25-23.png (197.9 KiB) Viewed 891 times
screenshot_2016-05-21_20-25-04.png
screenshot_2016-05-21_20-25-04.png (336.87 KiB) Viewed 891 times
screenshot_2016-05-21_20-21-09.png
screenshot_2016-05-21_20-21-09.png (173.4 KiB) Viewed 891 times

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Re: Catch the Colors

Post by Dr.Dre » Fri May 27, 2016 3:23 pm

What exactly is the problem with the first screenshot @RayB. (if it is the CP in the wall, I fixed that)
Also fixed the rest, besides the entity bug. I don't what it is and how to remove it, there's nothing there in editor.
Attachments
Catch the Colors.map
Fixed green part, CP in wall and design bug.
(804.34 KiB) Downloaded 10 times
I dont want to brag but...
When I hit, it's a headshot.

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