Catch the Colors

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Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.tw/players/-209--305--169--216-/
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Re: Catch the Colors

Post by Ñı©Ø »

I tested it... yeah nice map I like the idea... but some parts are a bit annoying... btw I think it would be nice... some colors are 2* others are 3/4*solo! The map is not faily at all... 3* solo maybe?

Also when you go in super (when you cheat) switches bug all out... so...I am afraid that maybe this can happen when you do /save and /load too, but I don't know...

Here there are some screens:
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screenshot_2016-05-27_18-57-16.png (346.08 KiB) Viewed 3286 times
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screenshot_2016-05-27_18-58-32.png (388.59 KiB) Viewed 3286 times
screenshot_2016-05-27_18-58-55.png
screenshot_2016-05-27_18-58-55.png (77.18 KiB) Viewed 3286 times
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Dr.Dre
Posts: 126
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Player profile: http://ddnet.tw/players/Dr.Dre/

Re: Catch the Colors

Post by Dr.Dre »

Thanks for testing Nico!

The switches bug out with super because they don't get activated. Just like you don't trigger a tele block in super you also don't trigger a switch block. This problem wouldn't occur with /save /load

Screenshot 1/2
I don't know if I will add unfreeze on those places, if I do the average time of a player will be higher so that would be kinda unfair for speedrunners. I'll take a look at it though, if it's really annoying I will add unfreeze.

Screenshot 3
I don't know how I did this, I found the same bug in another map I was making/testing. I will take a good look at it and if I find something I'll make a post about it.

Screenshot 4
The TURN OFF ENTITIES block is there because in entites it's hard to see where the end is. The front layers and switch layers are blocking the view sometimes, so if you turn off entities you will know where to go.

I will upload the fixed version today, this was just some explainations.
I dont want to brag but...
When I hit, it's a headshot.
[A] Awesome
Posts: 444
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Re: Catch the Colors

Post by [A] Awesome »

~+~Layout~+~
Signature Layout by [A] Awesome
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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre »

Anyway I fixed the rest. Here's the new version.
Attachments
Catch the Colors.map
(804.37 KiB) Downloaded 86 times
I dont want to brag but...
When I hit, it's a headshot.
User avatar
Dr.Dre
Posts: 126
Joined: Thu Jun 04, 2015 9:43 pm
Location: The Netherlands
Player profile: http://ddnet.tw/players/Dr.Dre/

Re: Catch the Colors

Post by Dr.Dre »

New Version
Balanced the last 2 colors by adding a second cp, changed 2 parts.

Can this be uploaded to the test server? the version before this version wasn't uploaded at all D:
Attachments
Catch the Colors.map
(804.81 KiB) Downloaded 89 times
I dont want to brag but...
When I hit, it's a headshot.
Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Catch the Colors

Post by Index »

Didn't really play or test it, but the map looks kinda interesting.
Editor layers are well structured and you did all in all a huge effort with realizing this idea with different color collect stages.

Uploaded your newest version on the testserver :)
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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre »

Do the testers have time to test my map?
I dont want to brag but...
When I hit, it's a headshot.
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Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.tw/players/-209--305--169--216-/
Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/

Re: Catch the Colors

Post by Ñı©Ø »

I retested the map! 3* Stars cool idea some parts are a bit annoying but it is okay... I tested it all and there weren't bugs... only 2 suggestions:
SpoilerShow
screenshot_2016-06-25_16-50-29.png
screenshot_2016-06-25_16-50-29.png (116.55 KiB) Viewed 3190 times
screenshot_2016-06-25_16-48-59.png
screenshot_2016-06-25_16-48-59.png (129.37 KiB) Viewed 3190 times
Last edited by Ñı©Ø on Sat Jun 25, 2016 4:55 pm, edited 1 time in total.
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Dr.Dre
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Re: Catch the Colors

Post by Dr.Dre »

Yes, it was all fixed :)
I dont want to brag but...
When I hit, it's a headshot.
User avatar
Dr.Dre
Posts: 126
Joined: Thu Jun 04, 2015 9:43 pm
Location: The Netherlands
Player profile: http://ddnet.tw/players/Dr.Dre/

Re: Catch the Colors

Post by Dr.Dre »

Changed the part Nico was talking about.
Changed green part a bit for more flow.
Fixed some small bugs.
Made the design more user friendly.
Changed the spawn message.
Removed the black bars at the logo.
Attachments
Catch the Colors.map
(543.44 KiB) Downloaded 97 times
I dont want to brag but...
When I hit, it's a headshot.
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