Catch the Colors
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Catch the Colors
I tested it... yeah nice map I like the idea... but some parts are a bit annoying... btw I think it would be nice... some colors are 2* others are 3/4*solo! The map is not faily at all... 3* solo maybe?
Also when you go in super (when you cheat) switches bug all out... so...I am afraid that maybe this can happen when you do /save and /load too, but I don't know...
Here there are some screens:
Also when you go in super (when you cheat) switches bug all out... so...I am afraid that maybe this can happen when you do /save and /load too, but I don't know...
Here there are some screens:
SpoilerShow
- Dr.Dre
- Posts: 126
- Joined: Thu Jun 04, 2015 9:43 pm
- Location: The Netherlands
- Player profile: http://ddnet.tw/players/Dr.Dre/
Re: Catch the Colors
Thanks for testing Nico!
The switches bug out with super because they don't get activated. Just like you don't trigger a tele block in super you also don't trigger a switch block. This problem wouldn't occur with /save /load
Screenshot 1/2
I don't know if I will add unfreeze on those places, if I do the average time of a player will be higher so that would be kinda unfair for speedrunners. I'll take a look at it though, if it's really annoying I will add unfreeze.
Screenshot 3
I don't know how I did this, I found the same bug in another map I was making/testing. I will take a good look at it and if I find something I'll make a post about it.
Screenshot 4
The TURN OFF ENTITIES block is there because in entites it's hard to see where the end is. The front layers and switch layers are blocking the view sometimes, so if you turn off entities you will know where to go.
I will upload the fixed version today, this was just some explainations.
The switches bug out with super because they don't get activated. Just like you don't trigger a tele block in super you also don't trigger a switch block. This problem wouldn't occur with /save /load
Screenshot 1/2
I don't know if I will add unfreeze on those places, if I do the average time of a player will be higher so that would be kinda unfair for speedrunners. I'll take a look at it though, if it's really annoying I will add unfreeze.
Screenshot 3
I don't know how I did this, I found the same bug in another map I was making/testing. I will take a good look at it and if I find something I'll make a post about it.
Screenshot 4
The TURN OFF ENTITIES block is there because in entites it's hard to see where the end is. The front layers and switch layers are blocking the view sometimes, so if you turn off entities you will know where to go.
I will upload the fixed version today, this was just some explainations.
I dont want to brag but...
When I hit, it's a headshot.
When I hit, it's a headshot.
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- Posts: 444
- Joined: Sun Sep 14, 2014 5:15 pm
- Player profile: http://ddnet.tw/players/-91-A-93--32-Awesome/
- Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/
Re: Catch the Colors
Screen 3: viewtopic.php?f=45&t=3562
~+~Layout~+~
Signature Layout by [A] Awesome
Signature Layout by [A] Awesome
- Dr.Dre
- Posts: 126
- Joined: Thu Jun 04, 2015 9:43 pm
- Location: The Netherlands
- Player profile: http://ddnet.tw/players/Dr.Dre/
Re: Catch the Colors
Anyway I fixed the rest. Here's the new version.
- Attachments
-
- Catch the Colors.map
- (804.37 KiB) Downloaded 86 times
I dont want to brag but...
When I hit, it's a headshot.
When I hit, it's a headshot.
- Dr.Dre
- Posts: 126
- Joined: Thu Jun 04, 2015 9:43 pm
- Location: The Netherlands
- Player profile: http://ddnet.tw/players/Dr.Dre/
Re: Catch the Colors
New Version
Balanced the last 2 colors by adding a second cp, changed 2 parts.
Can this be uploaded to the test server? the version before this version wasn't uploaded at all D:
Balanced the last 2 colors by adding a second cp, changed 2 parts.
Can this be uploaded to the test server? the version before this version wasn't uploaded at all D:
- Attachments
-
- Catch the Colors.map
- (804.81 KiB) Downloaded 89 times
I dont want to brag but...
When I hit, it's a headshot.
When I hit, it's a headshot.
Re: Catch the Colors
Didn't really play or test it, but the map looks kinda interesting.
Editor layers are well structured and you did all in all a huge effort with realizing this idea with different color collect stages.
Uploaded your newest version on the testserver :)
Editor layers are well structured and you did all in all a huge effort with realizing this idea with different color collect stages.
Uploaded your newest version on the testserver :)
- Dr.Dre
- Posts: 126
- Joined: Thu Jun 04, 2015 9:43 pm
- Location: The Netherlands
- Player profile: http://ddnet.tw/players/Dr.Dre/
Re: Catch the Colors
Do the testers have time to test my map?
I dont want to brag but...
When I hit, it's a headshot.
When I hit, it's a headshot.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Catch the Colors
I retested the map! 3* Stars cool idea some parts are a bit annoying but it is okay... I tested it all and there weren't bugs... only 2 suggestions:
SpoilerShow
Last edited by Ñı©Ø on Sat Jun 25, 2016 4:55 pm, edited 1 time in total.
- Dr.Dre
- Posts: 126
- Joined: Thu Jun 04, 2015 9:43 pm
- Location: The Netherlands
- Player profile: http://ddnet.tw/players/Dr.Dre/
Re: Catch the Colors
Changed the part Nico was talking about.
Changed green part a bit for more flow.
Fixed some small bugs.
Made the design more user friendly.
Changed the spawn message.
Removed the black bars at the logo.
Changed green part a bit for more flow.
Fixed some small bugs.
Made the design more user friendly.
Changed the spawn message.
Removed the black bars at the logo.
- Attachments
-
- Catch the Colors.map
- (543.44 KiB) Downloaded 97 times
I dont want to brag but...
When I hit, it's a headshot.
When I hit, it's a headshot.
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