Escape_solo
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- Server PW: nimrocks
- Rcon Access (F2): test4321
Escape_solo
Hey,
i made this map originally as gores map for the KoG Servers, where a shorter version already got released. I got told that the map would be a nice solomap for ddnet, if done with teleporters and checkpoints. So i did that and if some have fun with the map, you can have it.
Sorry for the in entities bad looking teleporters on the walls, but i wont go through the whole map to delete them Anyway, the design is basically like entities , so i think its more than possible to play with it.
i made this map originally as gores map for the KoG Servers, where a shorter version already got released. I got told that the map would be a nice solomap for ddnet, if done with teleporters and checkpoints. So i did that and if some have fun with the map, you can have it.
Sorry for the in entities bad looking teleporters on the walls, but i wont go through the whole map to delete them Anyway, the design is basically like entities , so i think its more than possible to play with it.
- Attachments
-
- Escape_solo.map
- (300.17 KiB) Downloaded 115 times
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: [Solo] Escape
We already have one map named "Espace" and adding another with just addition of
_solo
would be pretty confusing :/„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Re: Escape_solo
I just named the file Escape_solo because the file Escape was already the gores map without teleport (in my maps folder). I cant think of a good name, but it can be renamed to whatever suits best, thats not important to me (just change the font in the start room when renaming it)
Re: Escape_solo
Delete the tele from the blocks. You can't let it stay like that. It cause some nice laggs and looks bad with entites |:
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