Page 1 of 2

Witch Spell

Posted: Mon Mar 28, 2016 11:38 pm
by Tchaaaa!
My new solo 1 star map with no name. If you have any ideas for the name of the map I would be glad to hear them (not just a random name, something that has do to with the map) And if you fins any bugs or cheats please let me know. Thanks :D

Re: Help me with name - Solo 1 Star

Posted: Tue Mar 29, 2016 1:15 am
by Pepe
Hey!
Pretty cool map, is short and good to do speedruns :D
It has a cool design
Just found this while testing:
SpoilerShow
screenshot_2016-03-28_18-38-09.png
screenshot_2016-03-28_18-38-09.png (474.1 KiB) Viewed 2809 times
screenshot_2016-03-28_18-36-21.png
screenshot_2016-03-28_18-36-21.png (87.53 KiB) Viewed 2809 times

Re: [Needs name!] by Tchaaaa!

Posted: Tue Mar 29, 2016 6:52 pm
by Tchaaaa!
DONE

What I've fixed:
Added name and logo (Witch Spell)
Fixed all freeze corners
Made the white "box" smaller
Changed colors on hookable

I love that you didn't understand that part Pepe. I wanted to make the part "confusing" in a good way. It allows the players to think. You're supposed to walk a little bit forwars so you can reach the hookable. When you hook you have to run through the freeze and yeah, that's about it.

I know this map won't get released yet because of one thing. The logo. I don't really like it because it's blurry and the only way to see the whole logo is to spectate. If it stays as ugly as it is right now I will just take it away. But if someone knows how to fix the blurriness and the size please tell me.

Re: Witch Spell

Posted: Tue Mar 29, 2016 7:44 pm
by Soreu
1. Would be lovely if you'd name layers, so it's easy to see what layer is for what
2. Logo is NOT tileset, so use it as quad. Also remember to use "aspect ratio" then. More information about quads & such stuff you will find in tutorials section.

And logo is blurred, because it's damn small, it should be above x512 if you want it to have normal size ingame and also decent quality

Re: Witch Spell

Posted: Tue Mar 29, 2016 8:05 pm
by Tchaaaa!
Soreu wrote:1. Would be lovely if you'd name layers, so it's easy to see what layer is for what


FIXED
Soreu wrote:2. Logo is NOT tileset, so use it as quad. Also remember to use "aspect ratio" then. More information about quads & such stuff you will find in tutorials section.

And logo is blurred, because it's damn small, it should be above x512 if you want it to have normal size ingame and also decent quality
I've decided to just take away the logo.. it wasn't really fitting for the map.

Re: Witch Spell

Posted: Sat Apr 09, 2016 12:15 pm
by Tchaaaa!
More opinions needed...

Re: Witch Spell

Posted: Fri Jun 03, 2016 5:14 pm
by Deeper
idk, dont like it. Not interesting...

Re: Witch Spell

Posted: Thu Jun 23, 2016 7:22 pm
by Tchaaaa!
Finally somebody answers

Re: Witch Spell

Posted: Thu Jun 23, 2016 7:23 pm
by Tchaaaa!
Deeper wrote:idk, dont like it. Not interesting...
Anything I can improve to make it more "intresting"?

Re: Witch Spell

Posted: Fri Jun 24, 2016 12:10 pm
by Ñı©Ø
I tested the map and I think it mustn't be released... All the parts are annoying and boring, the first part most of all I don't even know if it is possible... you must put turn off entities at least one time, when you put the numbers that show you where to go first...