Nevereverland

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Ryozuki
Posts: 1748
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Discord: Ryozuki#2188

Nevereverland

Post by Ryozuki »

Hello, it's a dummy map.

I'm still considering if i should add Tele in some of the parts. Tell me if it would be better.

Thanks for testing.
Nevereverland.map
1.0
(424 KiB) Downloaded 74 times
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Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
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Discord: Ryozuki#2188

Re: Nevereverland by Ryozuki

Post by Ryozuki »

Tested with Awesome.

Added some teles, and some bug fix.
Nevereverland.map
1.1
(425.25 KiB) Downloaded 83 times
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Alex
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Re: Nevereverland by Ryozuki

Post by Alex »

Hey,

your map is hard! ^-^
Someparts on moderate level and some others on brutal 4*/5*. :shock:
In my opinion its Dummy 3* maybe 4*.

I found one bug in the gameplay:
SpoilerShow
Is it a first try part? But why is there a teleporter for dummy but not for me to get back?
Is it a first try part? But why is there a teleporter for dummy but not for me to get back?
wayup.png (287.3 KiB) Viewed 2423 times
Pepe
Posts: 157
Joined: Tue Jun 09, 2015 12:03 am
Location: Venezuela

Re: Nevereverland by Ryozuki

Post by Pepe »

Heyho!
Map is really cool, I like it, maybe balance some parts easier with tele :D Dummy 3* if you do so because it's a little unbalanced, awesome design
Found this while test:
SpoilerShow
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screenshot_2016-03-28_19-11-17.png (241.54 KiB) Viewed 2405 times
screenshot_2016-03-28_19-10-43.png
screenshot_2016-03-28_19-10-43.png (276.43 KiB) Viewed 2405 times
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Ryozuki
Posts: 1748
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Discord: Ryozuki#2188

Re: Nevereverland by Ryozuki

Post by Ryozuki »

Thx for test both.

Fixed all.
Nevereverland.map
1.2
(426.24 KiB) Downloaded 79 times
Pepe
Posts: 157
Joined: Tue Jun 09, 2015 12:03 am
Location: Venezuela

Re: Nevereverland by Ryozuki

Post by Pepe »

Heyho O/
SpoilerShow
screenshot_2016-03-30_10-06-23.png
screenshot_2016-03-30_10-06-23.png (227.34 KiB) Viewed 2363 times
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screenshot_2016-03-30_09-57-13.png (106.05 KiB) Viewed 2363 times
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screenshot_2016-03-30_10-00-47.png (139 KiB) Viewed 2363 times
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screenshot_2016-03-30_10-08-28.png (221.66 KiB) Viewed 2363 times
screenshot_2016-03-30_09-57-24.png
screenshot_2016-03-30_09-57-24.png (82.94 KiB) Viewed 2363 times
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hi_leute_gll
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Re: Nevereverland

Post by hi_leute_gll »

These ht-bugs haven't to be fixed always...
.hi._.leute._.gll. | iMTGmember
Pepe
Posts: 157
Joined: Tue Jun 09, 2015 12:03 am
Location: Venezuela

Re: Nevereverland

Post by Pepe »

I know, but I don't know if mapper want those bugs in his map, maybe he want to fix it or add something else. It's just a sugestion, I never said "Fix that"
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Ryozuki
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Re: Nevereverland

Post by Ryozuki »

Fixed all less HT, no need to fix them i think :P. (Damn buggy ht)
Nevereverland.map
1.3
(426.28 KiB) Downloaded 79 times
Spyker
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Re: Nevereverland

Post by Spyker »

Just dont make HT and remove a unhook.. Put tele in the space and the part is done ahah.
Or just move it 1 tile highter

Good Mao, add some edges or drag parts are too easy instead of the rest of map
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