Nevereverland
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Nevereverland
Hello, it's a dummy map.
I'm still considering if i should add Tele in some of the parts. Tell me if it would be better.
Thanks for testing.
I'm still considering if i should add Tele in some of the parts. Tell me if it would be better.
Thanks for testing.
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: Nevereverland by Ryozuki
Tested with Awesome.
Added some teles, and some bug fix.
Added some teles, and some bug fix.
- Alex
- Posts: 44
- Joined: Tue Nov 18, 2014 7:35 pm
- Player profile: http://ddnet.tw/players/LanuX/
- Clan: nano
- Website: http://nano.xooit.com/index.php
Re: Nevereverland by Ryozuki
Hey,
your map is hard! ^-^
Someparts on moderate level and some others on brutal 4*/5*.
In my opinion its Dummy 3* maybe 4*.
I found one bug in the gameplay:
your map is hard! ^-^
Someparts on moderate level and some others on brutal 4*/5*.
In my opinion its Dummy 3* maybe 4*.
I found one bug in the gameplay:
SpoilerShow
Re: Nevereverland by Ryozuki
Heyho!
Map is really cool, I like it, maybe balance some parts easier with tele Dummy 3* if you do so because it's a little unbalanced, awesome design
Found this while test:
Map is really cool, I like it, maybe balance some parts easier with tele Dummy 3* if you do so because it's a little unbalanced, awesome design
Found this while test:
SpoilerShow
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: Nevereverland by Ryozuki
Thx for test both.
Fixed all.
Fixed all.
Re: Nevereverland by Ryozuki
Heyho O/
SpoilerShow
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Nevereverland
I know, but I don't know if mapper want those bugs in his map, maybe he want to fix it or add something else. It's just a sugestion, I never said "Fix that"
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: Nevereverland
Fixed all less HT, no need to fix them i think . (Damn buggy ht)
-
- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.tw/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: Nevereverland
Just dont make HT and remove a unhook.. Put tele in the space and the part is done ahah.
Or just move it 1 tile highter
Good Mao, add some edges or drag parts are too easy instead of the rest of map
Or just move it 1 tile highter
Good Mao, add some edges or drag parts are too easy instead of the rest of map
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