Emerald by LuxUnited [Moderate]

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Pepe
Posts: 157
Joined: Tue Jun 09, 2015 12:03 am
Location: Venezuela

Re: Emerald

Post by Pepe »

By the way, that's my fps when I play this map. I really don't know why cause I usually play with 150 or more :/
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BamBam
Posts: 985
Joined: Sat Apr 11, 2015 9:17 pm
Location: Canada
Player profile: http://ddnet.tw/players/BamBam/
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Re: Emerald

Post by BamBam »

Pretty nice map, played it through with dummy. Not soo special, but there are some nice parts. Design is unique too.
Found 2 bugs but not on the pc I took the screens on.
i exist
so do you
magic
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
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Re: Emerald

Post by Welf »

I liked it, maybe moderate 4
good testing Viper
SpoilerShow
Can you change something here?<br />1. use a quad as in the background for darkness instead of that many tiles (to reduce map size)<br />2. Slow computers have problems with overlaying images, so can you make the thingy in the background darker so you can put these both layers HD? (would improve performance on slow computers)
Can you change something here?
1. use a quad as in the background for darkness instead of that many tiles (to reduce map size)
2. Slow computers have problems with overlaying images, so can you make the thingy in the background darker so you can put these both layers HD? (would improve performance on slow computers)
screenshot_2016-06-11_16-31-13.png (865.93 KiB) Viewed 3706 times
Can you move this? It felt weird xD
Can you move this? It felt weird xD
screenshot_2016-06-11_16-28-11.png (520.48 KiB) Viewed 3706 times
Jetpack Cheat
Jetpack Cheat
screenshot_2016-06-11_16-25-44.png (1.11 MiB) Viewed 3706 times
You can give your dummy superjump, so this is a little &quot;cheat&quot; (you don't need to change it)
You can give your dummy superjump, so this is a little "cheat" (you don't need to change it)
screenshot_2016-06-11_16-25-30.png (320.75 KiB) Viewed 3706 times
Can you add tele here? (was annoying to go back after a fail)
Can you add tele here? (was annoying to go back after a fail)
screenshot_2016-06-11_16-25-08.png (296.74 KiB) Viewed 3706 times
super jump cheat (thx to RayB)
super jump cheat (thx to RayB)
screenshot_2016-06-11_16-46-57.png (352.56 KiB) Viewed 3706 times
Edit:
Attachments
you can cheat endless
you can cheat endless
screenshot_2016-06-11_16-55-29.png (690.66 KiB) Viewed 3703 times
aaa
Posts: 374
Joined: Mon May 05, 2014 7:44 pm

Re: Emerald

Post by aaa »

agree with viper, some nice ideas; a bit unbalanced on some parts but I guess it's fine.. I'd say mod 4*
add another row of solo off, if you're unlucky you can ninja through and get stuck in solo part
add another row of solo off, if you're unlucky you can ninja through and get stuck in solo part
unsolo.jpg (239.29 KiB) Viewed 3614 times
LuxUnited
Posts: 16
Joined: Tue Feb 16, 2016 5:34 pm

Re: Emerald

Post by LuxUnited »

Updated map: 16.08.2016
´
´
Thx for testing and everything was fixed.
Welf: I set [Background] [Logo] detail too "yes" if you meant that with "both layers HD"
[Sry for the delay, this is my first forum EVER and i didnt notice that there is a second page :? ]
Attachments
Emerald.map
edited in 1984
(855.82 KiB) Downloaded 84 times
LuxUnited
Posts: 16
Joined: Tue Feb 16, 2016 5:34 pm

Re: Emerald

Post by LuxUnited »

Updated Map: 17.08.2016
´
´
Changed the alpha of the background.
Attachments
Emerald.map
edited 1967
(855.84 KiB) Downloaded 110 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Emerald

Post by jao »

i played the map some time ago.
because the bg is para 100 and on some spots same color as unhook, you maybe wont see difference between it. you should change something about that.
LuxUnited
Posts: 16
Joined: Tue Feb 16, 2016 5:34 pm

Re: Emerald

Post by LuxUnited »

jao wrote:i played the map some time ago.
because the bg is para 100 and on some spots same color as unhook, you maybe wont see difference between it. you should change something about that.
Do you mean i have to make the bg brighter so it wont get mixed up with the unhook tiles?
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
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Re: Emerald

Post by Welf »

hi,
suggestions for the stones:
- change para x and para y to like 95-80 (decide what fits best for you)
- make unhook a bit darker, so you have a better contrast

take a look at these screenshots
SpoilerShow
you can put an entities off sign here
you can put an entities off sign here
screenshot_2016-11-12_16-41-05.png (723.39 KiB) Viewed 3294 times
If you put HD off right now, you don't have a background, besides that i suggest to make the stones (in the background) HD instead
If you put HD off right now, you don't have a background, besides that i suggest to make the stones (in the background) HD instead
screenshot_2016-11-12_16-40-44.png (491 KiB) Viewed 3294 times
i suggest you to put the to teleporter there and remove some of these stones/teleporters, so you have more space and a shorter delay after a fail
i suggest you to put the to teleporter there and remove some of these stones/teleporters, so you have more space and a shorter delay after a fail
screenshot_2016-11-12_16-38-31.png (909.33 KiB) Viewed 3294 times
add unsolo so you can go back
add unsolo so you can go back
screenshot_2016-11-12_16-32-59.png (660 KiB) Viewed 3294 times
yellow: i suggest to make the previous part solo, red: maybe remove freeze so you don't fail because you cant hook something after getting unsolo (there might be another tee blocking that hook), just a suggestion
yellow: i suggest to make the previous part solo, red: maybe remove freeze so you don't fail because you cant hook something after getting unsolo (there might be another tee blocking that hook), just a suggestion
screenshot_2016-11-12_16-24-06.png (760.72 KiB) Viewed 3294 times
for me this part looks too easy compared to the others
for me this part looks too easy compared to the others
screenshot_2016-11-12_15-12-25.png (838.77 KiB) Viewed 3294 times
add entities off sign
add entities off sign
screenshot_2016-11-12_15-11-32.png (300.68 KiB) Viewed 3294 times
entities off sign? well you can even remove these arrosws, they don't really help xD
entities off sign? well you can even remove these arrosws, they don't really help xD
screenshot_2016-11-12_15-10-24.png (632.15 KiB) Viewed 3294 times
LuxUnited
Posts: 16
Joined: Tue Feb 16, 2016 5:34 pm

Re: Emerald

Post by LuxUnited »

I hope i understood everything correctly.
Emerald.map
(856.72 KiB) Downloaded 112 times
OUTDATED :)
Last edited by LuxUnited on Sat Nov 26, 2016 3:28 pm, edited 2 times in total.
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