Resi 2

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Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Resi 2

Post by Im 'corneum »

Here is the second Resi map!
It has the mapping stlye from first one but i made a whole new design. (inspired by Naufrage maps)
I think it is a bit longer.
@BannZay: don't worry there is no weird wall this time ^^
@Horst: this map contains no superjump part.



Here is the map and a demo to show how i want the map to be played (very bad run :3)
Attachments
Resi2_2016-03-12_19-04-24.demo
(2.35 MiB) Downloaded 98 times
Resi2.map
(950.75 KiB) Downloaded 111 times
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Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: (Brutal Dummy) Resi 2

Post by Im 'corneum »

Me and RayB tested the map.
Here is the fix
Attachments
Resi2.map
(950.83 KiB) Downloaded 94 times
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Senphys :3
Posts: 131
Joined: Fri Jun 05, 2015 9:23 am
Player profile: https://ddnet.tw/players/Senphys-32--58-3/

Re: Resi 2

Post by Senphys :3 »

Nice map
Dummy 3*
SpoilerShow
Image
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Resi 2

Post by Im 'corneum »

Meliodafu tested it with me ....
i also fixed senphys's bug.
Attachments
Resi2.map
(951 KiB) Downloaded 104 times
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Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
Player profile: http://ddnet.tw/players/Ryozuki/
Mapper profile: http://ddnet.tw/mappers/Ryozuki/
Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: Resi 2

Post by Ryozuki »

You can name the map like Resi 2.map, it won't be a problem. (If you want ofc :P)
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Resi 2

Post by RayB. »

cool map
bugs
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screenshot_2016-03-17_16-14-06.png
screenshot_2016-03-17_16-14-06.png (196.56 KiB) Viewed 3133 times
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screenshot_2016-03-17_16-12-42.png (176.65 KiB) Viewed 3133 times
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screenshot_2016-03-17_16-09-41.png (191.57 KiB) Viewed 3133 times
screenshot_2016-03-17_16-09-12.png
screenshot_2016-03-17_16-09-12.png (166.91 KiB) Viewed 3133 times
gameplay
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screenshot_2016-03-17_19-30-51.png
screenshot_2016-03-17_19-30-51.png (217.38 KiB) Viewed 3133 times
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Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Resi 2

Post by Im 'corneum »

well i will do something about the design things
but i want to fix none of the gamplay screens because:
1screen: this freeze ist necessary because the part was cheatable before
2screen: this part is absoulutely 100% just stand there and hook up and dont prees A or D first.trust me it works :)
3screen: i dont know... i dont want to tell how the parts work but instead i want the player to think :/
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RayB.
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Re: Resi 2

Post by RayB. »

2. Without a reason faily and you used this part often. So why not ?
3. Nobody will think about this
Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
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Re: Resi 2

Post by Im 'corneum »

I want to know what other testers think about these parts..
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Alex
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Re: Resi 2

Post by Alex »

Hey.

I did test the map. :x
Only for the second part i needed some minutes, but the rest is really simple.
I won't speedrun this but its a good dummy-map. :)
About RayB. screens':
1. Idk how the map were before.
2. Im 'corneum is right. Just hooking.
3. Why? I stay at the part 5 secounds and did know where the dummy must been.

I found a cheat.
SpoilerShow
Resi2-cheat.png
Resi2-cheat.png (341.85 KiB) Viewed 3074 times
-Can skip the part, even you hook the dummy from where sun.LanuX is staying. And won't die. (Often didn't die. i tested it 20 Times and dummy died 2 times. ^-^
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