Spring

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[Antee-Virus]
Posts: 7
Joined: Tue Mar 01, 2016 12:46 am
Location: Hannover, Germany
Player profile: https://ddnet.tw/players/-91-Antee-45-Virus-93-/
Clan: cHGa

Spring

Post by [Antee-Virus] »

Hi guys,
im a new mapper and just finished my first map :D.
I already played it with 5 people so i hope most buggs are already deleted.
There is only 1 problem i want to solve, because i want to add a sound layer for the waterspring and have no idea how to do it. I looked already for tuturials and tried to learn it by myself by looking up other maps with sound.
But i have no idea how to to implement own sound files for the layers. Moreover there isnt any filepath given so i even dont know where to put it in or in which format.
I hope u could help me with this problem and of course give me feedback for my map! :)
Attachments
Spring.map
(34.48 KiB) Downloaded 107 times
[Antee-Virus]
Posts: 7
Joined: Tue Mar 01, 2016 12:46 am
Location: Hannover, Germany
Player profile: https://ddnet.tw/players/-91-Antee-45-Virus-93-/
Clan: cHGa

Re: Spring (Moderate)

Post by [Antee-Virus] »

By the way if anyone want to test it with me, im sure there for it, because its unfinishable with a dummy :)
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Fňokurka oo7
Posts: 1195
Joined: Thu Feb 19, 2015 1:33 am
Clan: ( . Y . )

Re: Spring (Moderate)

Post by Fňokurka oo7 »

:evil:
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Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
[Antee-Virus]
Posts: 7
Joined: Tue Mar 01, 2016 12:46 am
Location: Hannover, Germany
Player profile: https://ddnet.tw/players/-91-Antee-45-Virus-93-/
Clan: cHGa

Re: Spring (Moderate)

Post by [Antee-Virus] »

Really thx Fňokurka oo7 for testing :).
I worked over the wrong hookthroughes and corrected the missing graphics shown in picture 2 and later in the map, caused by an image update.
But in the start (pic 1 and 2) are some hookthrough parts marked which i cant improve cause its at the game-tile-end and is therefore continued to infinity.
Moreover i made the walljump part more clearly, but would be happy if u have an idea to make the other entities (pic 5) more clearly and graphicaly apealing.
In the last picture i set the tele 1 up, but the hookthrough-gap is there to make it impossible, to avoid the edgehook which u could easy pass with hookthrough there.
Thx again for finding these buggs and bringing the map on the test-servers :D.
Below the updated version.
Attachments
Spring.map
(34.52 KiB) Downloaded 109 times
[Antee-Virus]
Posts: 7
Joined: Tue Mar 01, 2016 12:46 am
Location: Hannover, Germany
Player profile: https://ddnet.tw/players/-91-Antee-45-Virus-93-/
Clan: cHGa

Re: Spring (Moderate)

Post by [Antee-Virus] »

Ok after testing with some guys (special thx to Viper, Bannzay and Welf) is here my fixed map version with sound! :D
I made some hard parts bit more easier, fixed the spring to not cheat hole map and added some graphics and advice for 2 parts.
Moreover i embedded the images for all who dont have ddnet client, so the file is much bigger now (soundfile is only 32KB).
Im still unsure about making this map only playable with teams or allowing to pause the game, because some parts are unplayeable in huge groups.
The difficulty is thought as mod 4* atm.
I would be thankfully if u can tell me ur thoughts about the map difficulty and the pause/team decision.
Furthermore it would be great if some more people could test the map to find last buggs and bring this new version on the testservers .
Thx in advance for all the great help! :)
Attachments
Spring.map
(831.81 KiB) Downloaded 96 times
User avatar
VipeR
Posts: 186
Joined: Tue Aug 04, 2015 3:53 pm
Location: Germany
Player profile: http://ddnet.tw/players/VipeR/

Re: Spring (Moderate)

Post by VipeR »

Played with mapper. Fun 4* Moderate... Some creativ parts. Design is ok entities bugs are fixed. Only thing is that this map should only be played by teams, the parts are often to tight to be done with multiply tees, and even cuts are possible.
[Antee-Virus]
Posts: 7
Joined: Tue Mar 01, 2016 12:46 am
Location: Hannover, Germany
Player profile: https://ddnet.tw/players/-91-Antee-45-Virus-93-/
Clan: cHGa

Re: Spring

Post by [Antee-Virus] »

Would be awesome if someone at least put the newest version on the testservers or nominate some new testers to have a higher update rate then every 2 weeks :/
Attachments
Spring.map
(831.81 KiB) Downloaded 98 times
Last edited by [Antee-Virus] on Mon Mar 14, 2016 5:33 pm, edited 1 time in total.
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Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
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Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: Spring

Post by Soreu »

Uploaded latest version on servers.
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
[Antee-Virus]
Posts: 7
Joined: Tue Mar 01, 2016 12:46 am
Location: Hannover, Germany
Player profile: https://ddnet.tw/players/-91-Antee-45-Virus-93-/
Clan: cHGa

Re: Spring

Post by [Antee-Virus] »

thx man :D
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VipeR
Posts: 186
Joined: Tue Aug 04, 2015 3:53 pm
Location: Germany
Player profile: http://ddnet.tw/players/VipeR/

Re: Spring

Post by VipeR »

Would be nice to hear some opinons....
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