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Generica by Themix

Posted: Sat Feb 27, 2016 1:01 pm
by Themix
Forgot about this map xD mapped about half year ago.
Brutal, faily.

Re: Generica (Brutal)

Posted: Sun Feb 28, 2016 12:55 pm
by Themix
.,

Re: Generica by Themix

Posted: Fri Mar 18, 2016 9:59 pm
by Fňokurka oo7
This map is good, really fun to play, but we had the possibility to save ourselves with rcon.
Bad thing about this map is, that it's too faily. 1 try "unfreeze speedhammer" at pre-last part is not cool.

Parts aren't extremly hard, but they're usually on 1st try and very faily. I'd say that hardest difficulty would match to this map.
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Re: Generica by Themix

Posted: Sat Mar 19, 2016 11:17 am
by Themix
1. you can take dj lol right wall
2. (y)
3. added smth
4.
5. fixed
6. you can back and it would destroy part idea
7. ez
8. every fool knows where it is
9. marked as treausre

Re: Generica by Themix

Posted: Sat Mar 19, 2016 11:28 am
by Fňokurka oo7
1) yes, but both usually loose dj in that part before getting to hammer hit part, well you have to do it on many tries to save dj
6) oh, true.
7) ^^ people will hate you

Re: Generica by Themix

Posted: Sun Mar 20, 2016 1:17 pm
by Themix
whats the problem

Re: Generica by Themix

Posted: Sun Mar 20, 2016 1:33 pm
by Fňokurka oo7
Themix wrote:whats the problem
We got into it that much, that we haven't seen that platform. :D Ok :D

Re: Generica by Themix

Posted: Fri Mar 25, 2016 11:59 pm
by Fňokurka oo7
Ok. It might be ready, 30pts.

Re: Generica by Themix

Posted: Sun Mar 27, 2016 10:13 am
by RayB.
4* would be enough.

Re: Generica by Themix

Posted: Tue Mar 29, 2016 2:41 pm
by Soreu
1. Reduce layers size - use "shift" in layer options to move layers up by ~300 tiles.
2. Not a single thing marked as detail? (HD)
3. Instead of tons of speedups that gives me -700FPS you could use simple tune with lowered gravity.
4. You should mark finish line, just adding treasure box tells me nothing though...