[Map] Air Fight 1
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 80
- Joined: Sun Jun 22, 2014 12:31 pm
- Player profile: http://ddnet.tw/players/Deathman/
- Clan: [DeathFace]
[Map] Air Fight 1
Hey,
me and a Friend (The Super Pro) tried to make a map.
Hopefully you like it .
me and a Friend (The Super Pro) tried to make a map.
Hopefully you like it .
- Attachments
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- Air fight 1.map
- Our Map :D
- (1.26 MiB) Downloaded 116 times
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- Posts: 80
- Joined: Sun Jun 22, 2014 12:31 pm
- Player profile: http://ddnet.tw/players/Deathman/
- Clan: [DeathFace]
Re: [Map] Air Fight 1
sorry i forgot to remove gun jetpack at the end of second solo part
- Attachments
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- Air fight 1.map
- edit
- (1.26 MiB) Downloaded 120 times
Last edited by Deathman on Tue Aug 19, 2014 5:31 pm, edited 1 time in total.
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- Posts: 7
- Joined: Sat Jul 19, 2014 2:49 pm
Re: [Map] Air Fight 1
The logo is from me but not so good and have not finde better tiles
Sry for my bad english im not so good
Sry for my bad english im not so good
Re: [Map] Air Fight 1
Hey,
- At first, the design looks just terrible at some places and shouldn't be seen like that.
- The difficulty changes between really easy and hard.
- I didn't see any new or creative parts in this map.
- There are way too many bugs to post them all here.
- At first, the design looks just terrible at some places and shouldn't be seen like that.
- The difficulty changes between really easy and hard.
- I didn't see any new or creative parts in this map.
- There are way too many bugs to post them all here.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [Map] Air Fight 1
It's the most DDNetish map I've ever seen.
Weapon and Hook Tele, WallJump, Jetpack, Super Jump, ddnet tiles, ddnet start line, boah
The problem is - you made everything too much.
EVERY part has something ON OFF. 2 times. Look what I saw after running this map with super. It's terrible!: You used many themes, images. Colors are so bright. Your stars look weird, too big.
I agree with Divine.
After 2 parts teleport to next parts - it's strange.
Penis statute in finish room.
Make less but better.
Sorry, Archieve.
Weapon and Hook Tele, WallJump, Jetpack, Super Jump, ddnet tiles, ddnet start line, boah
The problem is - you made everything too much.
EVERY part has something ON OFF. 2 times. Look what I saw after running this map with super. It's terrible!: You used many themes, images. Colors are so bright. Your stars look weird, too big.
I agree with Divine.
After 2 parts teleport to next parts - it's strange.
Penis statute in finish room.
Make less but better.
Sorry, Archieve.
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- Posts: 80
- Joined: Sun Jun 22, 2014 12:31 pm
- Player profile: http://ddnet.tw/players/Deathman/
- Clan: [DeathFace]
Re: [Map] Air Fight 1
ok
lolLady Saavik wrote: Penis statute in finish room.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [Map] Air Fight 1
Don't put additional eyes under it. It's just wrong.
- Attachments
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- hgfhg.png (216.85 KiB) Viewed 2353 times
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: [Map] Air Fight 1
What kind of glans is hairy lol. But it looks weird though
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