Acidate

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BamBam
Posts: 985
Joined: Sat Apr 11, 2015 9:17 pm
Location: Canada
Player profile: http://ddnet.tw/players/BamBam/
Mapper profile: http://ddnet.tw/mappers/BamBam/

Re: Acidate

Post by BamBam »

Silex wrote:
BamBam wrote:Played with SickCunt to 40% (he had to go)
he thought it was an ok map.
XD
'had to go'

you think that's a lie? ask him, his parents or relatives came home or something
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BamBam
Posts: 985
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Location: Canada
Player profile: http://ddnet.tw/players/BamBam/
Mapper profile: http://ddnet.tw/mappers/BamBam/

Re: Acidate

Post by BamBam »

Did some small balancing (made 2 parts slightly easier/less annoying)


Acidate.map
Final Version
Status: Ready For Release
(267.35 KiB) Downloaded 88 times
Last edited by BamBam on Mon Jun 06, 2016 12:52 am, edited 1 time in total.
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[A] Awesome
Posts: 444
Joined: Sun Sep 14, 2014 5:15 pm
Player profile: http://ddnet.tw/players/-91-A-93--32-Awesome/
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Re: Acidate

Post by [A] Awesome »

i tested it with bambam and i have to disagree with welf.
i think the map is creative and what is the best about it is that its an almost unfaily brutal map which is very rarely.
i didnt found bugs bambam just balaned some parts but i guess its ready
~+~Layout~+~
Signature Layout by [A] Awesome
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
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Re: Acidate

Post by RayB. »

BamBam wrote:
Anyone else have something to say?
maybe dinner, EryX and SickCunt
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gdin
Posts: 405
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Re: Acidate

Post by gdin »

Nice map, BamBam's quality has certainly improved since what I've seen from him previously. To me, this map has an 'oldschool' feel while still including DDNet styled parts, which creates an atmosphere that isn't found in many maps. The theme of the map is nice too. I say ready for release ^^
RayB.
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Re: Acidate

Post by RayB. »

I don't like the map but It isn't bad.
SpoilerShow
don't let me miss the checkpoint
screenshot_2016-06-14_19-25-00.png
screenshot_2016-06-14_19-25-00.png (309.7 KiB) Viewed 2760 times
move the stoppers in front of the tele to make them better visible
screenshot_2016-06-14_19-30-06.png
screenshot_2016-06-14_19-30-06.png (324.32 KiB) Viewed 2760 times
anglefix
screenshot_2016-06-14_19-33-23.png
screenshot_2016-06-14_19-33-23.png (344.63 KiB) Viewed 2760 times
delete the green switches ( the arrow is there to show you the other switch you can't see in the screenshot)
screenshot_2016-06-14_19-36-20.png
screenshot_2016-06-14_19-36-20.png (380.76 KiB) Viewed 2760 times
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BamBam
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Re: Acidate

Post by BamBam »

None of these are important
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Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: Acidate

Post by Oblique. »

No, but imo it would be better if you fixed #4 (the switchers). The rest is fine.
A is for Apple.
RayB.
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Re: Acidate

Post by RayB. »

BamBam wrote:None of these are important
The green switches help you to get blocked in t0.
The stoppers are nearly not visible.
I can't hook through the tile when I stand on the block on the right side.
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BamBam
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Re: Acidate

Post by BamBam »

Hello. My final version.

I know I'm the mapper and can't say if it's ready, but I really think it's ready.
Attachments
Acidate.map
*READY FOR RELEASE*
(267.33 KiB) Downloaded 87 times
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