Desert drag

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kezo
Posts: 14
Joined: Sun Oct 04, 2015 11:28 am
Player profile: http://ddnet.tw/players/kezo/
Mapper profile: http://ddnet.tw/mappers/kezo/

Re: Desert drag

Post by kezo »

Volt wrote:If you are intern, mark some arrows, than you should mark every single arrow in your map, for not confusing some idiots.

oh and could you make the begin, where you spawn, a bit bigger? would be less stressing
desert drag.map
(397.46 KiB) Downloaded 145 times
fixed
Attachments
screenshot_2016-08-30_18-27-00.png
screenshot_2016-08-30_18-27-00.png (371.88 KiB) Viewed 1820 times
screenshot_2016-08-30_18-26-53.png
screenshot_2016-08-30_18-26-53.png (394.21 KiB) Viewed 1820 times
screenshot_2016-08-30_18-46-14.png
screenshot_2016-08-30_18-46-14.png (398.79 KiB) Viewed 1820 times
screenshot_2016-08-30_18-26-57.png
screenshot_2016-08-30_18-26-57.png (373.63 KiB) Viewed 1820 times
User avatar
Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Desert drag

Post by Konsti »

I like this Map, its hard as fuck, but creative and have a nice gameplay. I dont unterstand how Viper can say Dummy 3*? I would say 5*.
Ask a tester for make finally test, means you play The whole map while a tester is watching to you, after this it can be set to planned releases
Image
Image
kezo
Posts: 14
Joined: Sun Oct 04, 2015 11:28 am
Player profile: http://ddnet.tw/players/kezo/
Mapper profile: http://ddnet.tw/mappers/kezo/

Re: Desert drag

Post by kezo »

Konsti wrote:I like this Map, its hard as fuck, but creative and have a nice gameplay. I dont unterstand how Viper can say Dummy 3*? I would say 5*.
Ask a tester for make finally test, means you play The whole map while a tester is watching to you, after this it can be set to planned releases
Attachments
desert drag_351,00_kezo.demo
(1.82 MiB) Downloaded 114 times
User avatar
Lumina
Posts: 122
Joined: Mon May 16, 2016 1:29 pm
Location: Germany
Player profile: http://ddnet.tw/players/Lumina/

Re: Desert drag

Post by Lumina »

Dear kezo,
I have tested this map: desert drag.

The gameplay has much Try or Error parts,
it means that you have only 1 try to make this part or you are fail ( could be frustating ).
For tees who likes to fail nearly every part, it is perfect for them.

About the bugs:
There are only missing hookthrough tiles in some parts, but it wont effect the gameplay.
SpoilerShow
1.
missing hookthrough 1.png
missing hookthrough 1.png (382.29 KiB) Viewed 1673 times
2.
missing hookthrough 2.png
missing hookthrough 2.png (315 KiB) Viewed 1673 times
3.
missing hookthrough 3.png
missing hookthrough 3.png (295.35 KiB) Viewed 1673 times
I have few Suggestions but you can ignore them.
I think you should do some parts, placing tele for less frustrating.

This screenshoots are just some examples.
SpoilerShow
1.
less frustrating
less frustrating
Suggestion 1.png (366.66 KiB) Viewed 1673 times
2.
less frustrating
less frustrating
Suggestion 2.png (316.09 KiB) Viewed 1673 times
3.
a sign like: 6 seconds!<br />or add no timer.
a sign like: 6 seconds!
or add no timer.
Switch timer 1.png (336.42 KiB) Viewed 1673 times

All in all i would say, that this map is from my side ready,
kezo it is your choice, if you wanna fix this bugs ( and follow my suggestions ).
Your Tee,

Lumina
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