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4q

Posted: Sat Feb 20, 2016 12:30 am
by Åmol
The sequel to 4s!

Re: 4q (Brutal 5*)

Posted: Mon Feb 22, 2016 4:44 pm
by BamBam
.-. Do we really need another mindlessly hard and faily map like 4s?

Re: 4q (Brutal 5*)

Posted: Mon Feb 22, 2016 7:31 pm
by RayB.
4s is a good map a sequel would be nice.
Amol this map have the same design but a different construction it's harder to get what you have to do and the map have many holes so you can easily fall down and I can show you many cheats.

Re: 4q (Brutal 5*)

Posted: Mon Feb 22, 2016 10:22 pm
by Silex
BamBam wrote:.-. Do we really need another mindlessly hard and faily map like 4s?
Looool so hard for me to keep quiet if i read such a stupidly statement. 2 teams finished - GOT TO BE A BAD MAP!!!! no. 4s is very creative (as i saw a lot people played it and had fun even if they did not finished) and i don't even need to look at 4q to know it is too. Inexperienced people can't tell something like this about Amol's map's anyway.
Ok enough rage for this month.


As if 6 (!!!!) open map testing topics from 1 'mapper' wouldn't say enough .. lmao

Re: 4q (Brutal 5*)

Posted: Tue Feb 23, 2016 8:43 am
by hannibal
Most played 4-player map ever and he doesn't want a sequel lol

Re: 4q (Brutal 5*)

Posted: Tue Feb 23, 2016 3:45 pm
by Åmol
RayB. wrote:the map have many holes so you can easily fall down and I can show you many cheats.
That'd be great,

Re: 4q (Brutal 5*)

Posted: Wed Feb 24, 2016 6:31 pm
by Åmol
Tested with Ray.B, fixed a bug.

Re: 4q (Brutal 5*)

Posted: Sat Feb 27, 2016 10:45 pm
by Lady Saavik
I took a look at the map and tried to play it with friends
We had no idea how to make parts, why are they sooo faily
It looks like you should spend one day on Test server with this map first, before playing it
We didn't like it at all, sorry
Does it make sense to do extremly faily and not clear map? I can't imagine it will be played much (4 people needed + too hard, you can fall and die everywhere)
I wasn't happy with Genericore 6 too, this is made difficult the wrong way
I can't understand why people are so happy about your maps everytime and can't wait for them - now you have Genericore 6 released and 0 players, where are the poeple?
I need honest opinions and not from friends, releasing a map should make sense, and I don't see it here, I don't want next map to skip and vote for another one by a high percentage of players
We have so many maps and all the time easier maps are missing and only good players should get something new? It doesn't make sense to release maps for a few people in my opinion, just so it's released

If I have to choose whether to make players or mapper happy or to release and focus on a map playable for 5% or 50% of players, the decision is simple

Re: 4q (Brutal 5*)

Posted: Sat Feb 27, 2016 11:31 pm
by Bibi
Lady Saavik is totally right. ;) As long as I like ur every genericore map(except gc6, mostly bcs of the beginning), or other maps.. this one is way tooo faily man. Parts are so unclear. Even if you think brutal 5* should be faily like that , it shouldn't be THAT hard. I think this map wouldn't be played often.

Re: 4q (Brutal 5*)

Posted: Sat Feb 27, 2016 11:46 pm
by tobu.
+1