4q

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aaa
Posts: 374
Joined: Mon May 05, 2014 7:44 pm

Re: 4q

Post by aaa »

map seems releasable, some skips but mapper seems aware and fine with them, moving to archive
Åmol
Posts: 323
Joined: Tue May 20, 2014 6:21 pm
Location: Sweden
Player profile: http://ddnet.tw/players/-197-mol/
Mapper profile: http://ddnet.tw/mappers/-197-mol/

Re: 4q

Post by Åmol »

Here is final version:
wrapped it all up with RayB.

Ready for release as a 5* brutal map.
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4q.map
(458.86 KiB) Downloaded 93 times
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
aaa
Posts: 374
Joined: Mon May 05, 2014 7:44 pm

Re: 4q

Post by aaa »

Åmol wrote:Here is final version:
wrapped it all up with RayB.

Ready for release as a 5* brutal map.
you can basically get 00:00 by skipping start if you have enough tees, add at least a start line to prevent that please..
Åmol
Posts: 323
Joined: Tue May 20, 2014 6:21 pm
Location: Sweden
Player profile: http://ddnet.tw/players/-197-mol/
Mapper profile: http://ddnet.tw/mappers/-197-mol/

Re: 4q

Post by Åmol »

I thought that stacking 15 tees & hammer fly to right through 1 row of freeze would be kind of hard to achieve but alright, I added the start line @the skip.
Attachments
4q.map
(458.87 KiB) Downloaded 93 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
novaaah T'nP
Posts: 128
Joined: Sat Jun 25, 2016 8:18 pm

Re: 4q

Post by novaaah T'nP »

.
Last edited by novaaah T'nP on Sun Aug 28, 2016 9:23 am, edited 1 time in total.
aaa
Posts: 374
Joined: Mon May 05, 2014 7:44 pm

Re: 4q

Post by aaa »

it already is in the planned releases..
novaaah T'nP
Posts: 128
Joined: Sat Jun 25, 2016 8:18 pm

Re: 4q

Post by novaaah T'nP »

aaa wrote:it already is in the planned releases..
Sorry, I just see this in archive.
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