4q

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Åmol
Posts: 323
Joined: Tue May 20, 2014 6:21 pm
Location: Sweden
Player profile: http://ddnet.tw/players/-197-mol/
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4q

Post by Åmol »

The sequel to 4s!
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4q.map
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Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
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BamBam
Posts: 985
Joined: Sat Apr 11, 2015 9:17 pm
Location: Canada
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Re: 4q (Brutal 5*)

Post by BamBam »

.-. Do we really need another mindlessly hard and faily map like 4s?
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list.PNG
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i exist
so do you
magic
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: 4q (Brutal 5*)

Post by RayB. »

4s is a good map a sequel would be nice.
Amol this map have the same design but a different construction it's harder to get what you have to do and the map have many holes so you can easily fall down and I can show you many cheats.
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: 4q (Brutal 5*)

Post by Silex »

BamBam wrote:.-. Do we really need another mindlessly hard and faily map like 4s?
Looool so hard for me to keep quiet if i read such a stupidly statement. 2 teams finished - GOT TO BE A BAD MAP!!!! no. 4s is very creative (as i saw a lot people played it and had fun even if they did not finished) and i don't even need to look at 4q to know it is too. Inexperienced people can't tell something like this about Amol's map's anyway.
Ok enough rage for this month.


As if 6 (!!!!) open map testing topics from 1 'mapper' wouldn't say enough .. lmao
hannibal
Posts: 341
Joined: Mon Jul 21, 2014 1:53 pm
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Clan: A-Team

Re: 4q (Brutal 5*)

Post by hannibal »

Most played 4-player map ever and he doesn't want a sequel lol
Åmol
Posts: 323
Joined: Tue May 20, 2014 6:21 pm
Location: Sweden
Player profile: http://ddnet.tw/players/-197-mol/
Mapper profile: http://ddnet.tw/mappers/-197-mol/

Re: 4q (Brutal 5*)

Post by Åmol »

RayB. wrote:the map have many holes so you can easily fall down and I can show you many cheats.
That'd be great,
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
Åmol
Posts: 323
Joined: Tue May 20, 2014 6:21 pm
Location: Sweden
Player profile: http://ddnet.tw/players/-197-mol/
Mapper profile: http://ddnet.tw/mappers/-197-mol/

Re: 4q (Brutal 5*)

Post by Åmol »

Tested with Ray.B, fixed a bug.
Attachments
4q.map
(455.05 KiB) Downloaded 111 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
User avatar
Lady Saavik
Posts: 1763
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Re: 4q (Brutal 5*)

Post by Lady Saavik »

I took a look at the map and tried to play it with friends
We had no idea how to make parts, why are they sooo faily
It looks like you should spend one day on Test server with this map first, before playing it
We didn't like it at all, sorry
Does it make sense to do extremly faily and not clear map? I can't imagine it will be played much (4 people needed + too hard, you can fall and die everywhere)
I wasn't happy with Genericore 6 too, this is made difficult the wrong way
I can't understand why people are so happy about your maps everytime and can't wait for them - now you have Genericore 6 released and 0 players, where are the poeple?
I need honest opinions and not from friends, releasing a map should make sense, and I don't see it here, I don't want next map to skip and vote for another one by a high percentage of players
We have so many maps and all the time easier maps are missing and only good players should get something new? It doesn't make sense to release maps for a few people in my opinion, just so it's released

If I have to choose whether to make players or mapper happy or to release and focus on a map playable for 5% or 50% of players, the decision is simple
Bibi
Posts: 15
Joined: Mon Jul 07, 2014 7:47 pm

Re: 4q (Brutal 5*)

Post by Bibi »

Lady Saavik is totally right. ;) As long as I like ur every genericore map(except gc6, mostly bcs of the beginning), or other maps.. this one is way tooo faily man. Parts are so unclear. Even if you think brutal 5* should be faily like that , it shouldn't be THAT hard. I think this map wouldn't be played often.
tobu.
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Re: 4q (Brutal 5*)

Post by tobu. »

+1
Image :3
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