4q

Maps that have been tested.

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Re: 4q

Post by aaa » Sat Jul 23, 2016 3:56 am

map seems releasable, some skips but mapper seems aware and fine with them, moving to archive

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Re: 4q

Post by Åmol » Sun Jul 24, 2016 12:36 am

Here is final version:
wrapped it all up with RayB.

Ready for release as a 5* brutal map.
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Re: 4q

Post by aaa » Sun Jul 24, 2016 2:47 am

Åmol wrote:Here is final version:
wrapped it all up with RayB.

Ready for release as a 5* brutal map.
you can basically get 00:00 by skipping start if you have enough tees, add at least a start line to prevent that please..

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Re: 4q

Post by Åmol » Sun Jul 24, 2016 3:42 am

I thought that stacking 15 tees & hammer fly to right through 1 row of freeze would be kind of hard to achieve but alright, I added the start line @the skip.
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novaaah T'nP
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Re: 4q

Post by novaaah T'nP » Wed Aug 03, 2016 12:11 pm

.
Last edited by novaaah T'nP on Sun Aug 28, 2016 9:23 am, edited 1 time in total.
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Re: 4q

Post by aaa » Wed Aug 03, 2016 1:57 pm

it already is in the planned releases..

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novaaah T'nP
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Re: 4q

Post by novaaah T'nP » Fri Aug 05, 2016 5:25 pm

aaa wrote:it already is in the planned releases..
Sorry, I just see this in archive.
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